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Browsing by Author Hollins, Paul

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Showing results 1 to 20 of 20
Issue DateTitleAuthor(s)
4-Oct-2015Amplifying applied game development and uptakeHollins, Paul; Westera, Wim; Manero, Borja
Jul-2016D1.4 – First version applied gaming asset methodologyBoytchev, Pavel; Griffiths, Dai; Hollins, Paul; Fernandez Magnon, Baltasar; Martinez Ortiz, Ivan; Westera, Wim; Krassen, Stefanov; Van der Vegt, Wim; Nyamsuren, Enkhbold; Moreno Ger, Pablo; Freire, Manuel; Georgiev, Atanas; Grigorov, Alexander
Jul-2016D2.1 - First bundle of server-side componentsFreire, Manuel; Nussbaumer, Alexander; Dascalu, Mihai; Hollins, Paul; Krassen, Stefanov
31-Jan-2018D3.4 – Final Social Gamification AssetsStar, Kam; Glass, Jared; Coldridge, Jack; Allsopp, James; Spice, Ellis; Wentworth, Felix; Memarzia, Mitra; Hollins, Paul
Feb-2016D7.1 - Summary Report of Business ModelsHollins, Paul; Yuan, Li; Santos, Pedro A.; Becker, Jana; Riestra, Ruben
Mar-2016D7.2 - Summary report of Value Chain analysisHollins, Paul; Riestra, Ruben; Hernandez, Monica; Becker, Jana; Santos, Pedro A.
May-2016D7.3 - Summary Report RAGE Stakeholder Consultation PocessHollins, Paul; Griffiths, Dai; Riestra, Ruben; Humphreys, Sarah; Lepoivre, Olivier
Feb-2017D7.4 - Potential business models reportHollins, Paul; Riestra, Ruben; Griffiths, Dai; Yuan, Li; Santos, Pedro A.; Becker, Jana
31-Jan-2018D7.5 - Processes in to Proposed Business Model ReportHollins, Paul; Molinari, Andrea; Westera, Wim; Riestra, Ruben; Heutelbeck, Dominic; Santos, Pedro A.; Yuan, Li
20-Feb-2016D8.1 - RAGE Evaluation Framework and GuidelinesSteiner, Christina; Nussbaumer, Alexander; Kluijfhout, Eric; Nadolski, Rob; Bazzanella, Barbara; Mscarenhas, Samuel; Moreno Ger, Pablo; Dascalu, Mihai; Trausan-Matu, Stefan; Becker, Jana; Yuan, Li; Hollins, Paul
Nov-2017D8.3 – First RAGE Evaluation ReportGaisbachgrabner, Kerstin; Molinari, Andrea; Bazzanella, Barbara; Nadolski, Rob; Van Lankveld, Giel; Hollins, Paul; Yuan, Li; Dias, Joao
31-Jan-2018D9.6 – Exploitation Plan (version 2 of 3)Riestra, Ruben; Perna, Ana; Guaylupo, Sabina; Lucas, Cristina; Hollins, Paul; Westera, Wim
4-Oct-2015Evaluation of Serious Games: A Holistic ApproachSteiner, Christina; Hollins, Paul; Kluijfhout, Eric; Dascalu, Mihai; Nussbaumer, Alexander; Albert, Dietrich; Westera, Wim
8-Dec-2016The RAGE Advanced Game Technologies Repository for Supporting Applied Game DevelopmentGeorgiev, Atanas; Grigorov, Alexander; Bontchev, Boyan; Boytchev, Pavel; Stefanov, Krassen; Westera, Wim; Prada, Rui; Hollins, Paul; Moreno Ger, Pablo
Oct-2017The RAGE Game Software Components Repository for Supporting Applied Game DevelopmentGeorgiev, Atanas; Grigorov, Alexander; Bontchev, Boyan; Boytchev, Pavel; Stefanov, Krassen; Westera, Wim; Nyamsuren, Enkhbold; Bahreini, Kiavash; Prada, Rui; Hollins, Paul; Moreno, Pablo
2016The RAGE Software Asset Model and Metadata ModelGeorgiev, Atanas; Grigorov, Alexander; Bontchev, Boyan; Boytchev, Pavel; Stefanov, Krassen; Bahreini, Kiavash; Nyamsuren, Enkhbold; Van der Vegt, Wim; Westera, Wim; Prada, Rui; Hollins, Paul; Moreno, Pablo
2017A survey of the video game industry in PortugalSantos, Pedro A.; Romeiro, Patrícia; Nunes, Flávio; Hollins, Paul; Riestra, Ruben
Nov-2016The video game industry in PortugalSantos, Pedro A.; Romeiro, Patricia; Nunes, Flavio; Hollins, Paul; Riestra, Ruben
14-Dec-2015What serious game studios want from ICT research: identifying developers’ needsSaveski, Grigorij; Westera, Wim; Yuan, Li; Hollins, Paul; Fernandez Manjon, Baltasar; Moreno Ger, Pablo; Stefanov, Krassen
23-Oct-2015What serious game studios want from ICT research: identifying developers’ needsSaveski, Grigorij; Westera, Wim; Yuan, Li; Hollins, Paul; Fernández Manjón, Baltasar; Moreno-Ger, Pablo; Krassen, Stefanov