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Showing results 1 to 12 of 12
Issue DateTitleAuthor(s)
4-Oct-2016Amplifying applied gamingWestera, Wim
23-Feb-2012ARLearn and StreetLearn software for virtual reality and augmented reality multi user learning gamesTernier, Stefaan; Klemke, Roland
23-Feb-2012ARLearn and StreetLearn software for virtual reality and augmented reality multi user learning gamesTernier, Stefaan; Klemke, Roland
8-Jun-2012Brein en gamesWestera, Wim
3-Apr-2013CELSTEC gaming researchWestera, Wim
2-Sep-2014Implications of learning analytics for serious game designBaalsrud Hauge, Jannicke; Fernández Manjón, Baltasar; Bellotti, Francesco; Fiucci, Giusy; Padrón-Nápoles, Carmen; Nadolski, Rob; Westera, Wim
2-Sep-2014Implications of learning analytics for serious game designBaalsrud Hauge, Jannicke; Fernández Manjón, Baltasar; Bellotti, Francesco; Fiucci, Giusy; Padrón-Nápoles, Carmen; Nadolski, Rob; Westera, Wim
22-Nov-2012Introducing the "Serious Games Mechanics": A theoretical framework to analyse relationships between "game" and "pedagogical aspects" of Serious GamesSuttie, Neil; Louchart, Sandy; Lim, Theo; Westera, Wim; Macvean, Andrew; Djaouti, Damien; Brown, Damian
2-Sep-2014Serious Gaming Analytics: What Students´ Log Files Tell Us about Gaming and LearningWestera, Wim; Nadolski, Rob; Hummel, Hans
24-Mar-2016Serious gaming: wondermiddel of luchtkasteel?Westera, Wim
7-Oct-2016Software Components for Serious Game DevelopmentWestera, Wim; Van der Vegt, Wim; Bahreini, Kiavash; Dascalu, Mihai; Van Lankveld, Giel
14-Dec-2015What serious game studios want from ICT research: identifying developers’ needsSaveski, Grigorij; Westera, Wim; Yuan, Li; Hollins, Paul; Fernandez Manjon, Baltasar; Moreno Ger, Pablo; Stefanov, Krassen