<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <title>DSpace Community:</title>
  <link rel="alternate" href="http://hdl.handle.net/1820/1235" />
  <subtitle />
  <id>http://hdl.handle.net/1820/1235</id>
  <updated>2013-05-21T13:49:23Z</updated>
  <dc:date>2013-05-21T13:49:23Z</dc:date>
  <entry>
    <title>Repository-übergreifende Suche: Erfahrungen bei ICOPER</title>
    <link rel="alternate" href="http://hdl.handle.net/1820/4953" />
    <author>
      <name>Klemke, Roland</name>
    </author>
    <id>http://hdl.handle.net/1820/4953</id>
    <updated>2013-05-21T09:27:27Z</updated>
    <published>2013-05-21T00:00:00Z</published>
    <summary type="text">Title: Repository-übergreifende Suche: Erfahrungen bei ICOPER
Authors: Klemke, Roland
Abstract: Presentation at the online course COER13 (http://www.coer13.de/)
Description: Klemke, R. (2013, 22 April). Repository-übergreifende Suche: Erfahrungen bei ICOPER. Presentation at Online Course zu Open Educational Resources (COER13), Online Event at http://www.coer13.de/</summary>
    <dc:date>2013-05-21T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>CHERMUG Progress Report Year1</title>
    <link rel="alternate" href="http://hdl.handle.net/1820/4952" />
    <author>
      <name>Boyle, Elizabeth</name>
    </author>
    <id>http://hdl.handle.net/1820/4952</id>
    <updated>2013-05-17T00:00:44Z</updated>
    <published>2013-05-16T00:00:00Z</published>
    <summary type="text">Title: CHERMUG Progress Report Year1
Authors: Boyle, Elizabeth
Abstract: The aim of the CHERMUG project is to design, develop and test a game to support the teaching of introductory research methods and statistics to nursing and social science students and to disseminate information about the game widely to the community of nursing and social science staff and students across Europe who are taking such courses and who might benefit from the game. This report gives an overview of the project objectives and approach and the outcomes and results of the first year.
Description: Boyle, E. (2013). CHERMUG Progress Report Year 1.</summary>
    <dc:date>2013-05-16T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Design of a game-based pre-hospital resuscitation training for first responders</title>
    <link rel="alternate" href="http://hdl.handle.net/1820/4951" />
    <author>
      <name>Kalz, Marco</name>
    </author>
    <author>
      <name>Schmitz, Birgit</name>
    </author>
    <author>
      <name>Biermann, Henning</name>
    </author>
    <author>
      <name>Klemke, Roland</name>
    </author>
    <author>
      <name>Ternier, Stefaan</name>
    </author>
    <author>
      <name>Specht, Marcus</name>
    </author>
    <id>http://hdl.handle.net/1820/4951</id>
    <updated>2013-05-17T00:00:40Z</updated>
    <published>2013-05-16T00:00:00Z</published>
    <summary type="text">Title: Design of a game-based pre-hospital resuscitation training for first responders
Authors: Kalz, Marco; Schmitz, Birgit; Biermann, Henning; Klemke, Roland; Ternier, Stefaan; Specht, Marcus
Abstract: This paper reports about the design of a game-based training intervention for pre-hospital resuscitation training. Our underlying assumption is, that survival chances in cardiac arrest situations could be significantly improved, if bystanders would be better educated and prepared to help. Based on a discussion of problems of current training concepts and related educational the-ories a game-based learning intervention is proposed. The focus of the interven-tion is the improvement of procedural knowledge and self-efficacy of partici-pants. The game is designed on the basis of the ARLearn platform. The game context and game-design is discussed. Last but not least we discuss short-term and long-term evaluation scenarios.
Description: Kalz, M., Schmitz, B., Biermann, H., Klemke, R., Ternier, S., &amp; Specht, M. (2013). Design of a game-based pre-hospital resuscitation training for first responders. In A. Holzinger, M. Ziefle, &amp; V. Glavinić (Eds.), SouthCHI 2013, LNCS 7946 (pp. 363-372). Germany: Springer, Heidelberg.</summary>
    <dc:date>2013-05-16T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>CHERMUG Introduction &amp; Evaluation Overview</title>
    <link rel="alternate" href="http://hdl.handle.net/1820/4943" />
    <author>
      <name>Van Rosmalen, Peter</name>
    </author>
    <author>
      <name>Van der Baaren, John</name>
    </author>
    <id>http://hdl.handle.net/1820/4943</id>
    <updated>2013-05-04T00:00:29Z</updated>
    <published>2013-05-03T00:00:00Z</published>
    <summary type="text">Title: CHERMUG Introduction &amp; Evaluation Overview
Authors: Van Rosmalen, Peter; Van der Baaren, John
Abstract: The CHERMUG project aims to develop a digital game to support students in acquiring methodological and statistical expertise. This presentation introduces CHERMUG to a group of serious game experts at the start of an evaluation session
Description: Van Rosmalen, P., &amp; Van der Baaren, J. (2013, 4 April). CHERMUG Introduction &amp; Evaluation Overview. Presentation at CHERMUG evaluation session by serious games experts, Heerlen, The Netherlands.</summary>
    <dc:date>2013-05-03T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>CHERMUG Newsletter 1 April 2013</title>
    <link rel="alternate" href="http://hdl.handle.net/1820/4942" />
    <author>
      <name>Van Rosmalen, Peter</name>
    </author>
    <author>
      <name>Manea, Madalina</name>
    </author>
    <author>
      <name>Boyle, Elizabeth</name>
    </author>
    <id>http://hdl.handle.net/1820/4942</id>
    <updated>2013-05-04T00:00:31Z</updated>
    <published>2013-05-03T00:00:00Z</published>
    <summary type="text">Title: CHERMUG Newsletter 1 April 2013
Authors: Van Rosmalen, Peter; Manea, Madalina; Boyle, Elizabeth
Abstract: CHERMUG aims to support the learning of introductory research methods and statistics to nursing and social science students by designing, developing and piloting a set of interconnected serious games. This document contains the first newsletter of the project presenting the results of the first year.
Description: Van Rosmalen, P., Manea, M., &amp; Boyle, E. (2013). CHERMUG Newsletter 1 April 2013.</summary>
    <dc:date>2013-05-03T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Games For and By Teachers and Learners</title>
    <link rel="alternate" href="http://hdl.handle.net/1820/4941" />
    <author>
      <name>Van Rosmalen, Peter</name>
    </author>
    <author>
      <name>Wilson, Amanda</name>
    </author>
    <author>
      <name>Hummel, Hans</name>
    </author>
    <id>http://hdl.handle.net/1820/4941</id>
    <updated>2013-05-04T00:00:32Z</updated>
    <published>2013-05-03T00:00:00Z</published>
    <summary type="text">Title: Games For and By Teachers and Learners
Authors: Van Rosmalen, Peter; Wilson, Amanda; Hummel, Hans
Abstract: With the advent of social media it is widely accepted that teachers and learners are not only consumers but also may have an active role in contributing and co-creating lesson materials and content. Paradoxically one strand of technology enhanced learning, i.e. game-based learning, aligns only slightly to this development. Games while there to experience, explore and collaborate are almost exclusively designed by professionals. Despite, or maybe because, games are the exclusive domain of professional developers, the general impression is that games require complex technologies and that games are difficult to organise and to embed in a curriculum. This chapter will make a case that games are not necessarily the exclusive domain of game professionals. Rather than enforcing teachers to get acquainted with and use complex, technically demanding games, we will discuss approaches that teachers themselves can use to build games, make use of existing games and even one step beyond use tools or games that can be used by learners to create their own designs, e.g. games or virtual worlds.
Description: Van Rosmalen, P., Wilson, A., &amp; Hummel, H. G. K. (accepted). Games For and By Teachers and Learners. In T. M. Connolly, E. Boyle, T. Hainey, G. Baxter, &amp; P. Moreno-Ger (Eds.), Psychology, Pedagogy and Assessment in Serious Games.</summary>
    <dc:date>2013-05-03T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Centre for Learning Sciences and Technologies - Annual report 2012</title>
    <link rel="alternate" href="http://hdl.handle.net/1820/4922" />
    <author>
      <name>Van den Broek, Jos</name>
    </author>
    <id>http://hdl.handle.net/1820/4922</id>
    <updated>2013-04-24T00:00:54Z</updated>
    <published>2013-04-01T00:00:00Z</published>
    <summary type="text">Title: Centre for Learning Sciences and Technologies - Annual report 2012
Authors: Van den Broek, Jos
Abstract: Annual report 2012
Description: Van den Broek, J. P. J. (2012). Centre for Learning Sciences and Technologies - Annual report 2012. Heerlen, The Netherlands: Open Universiteit in the Netherlands.</summary>
    <dc:date>2013-04-01T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>mOER: Mobile Open Educational Resources</title>
    <link rel="alternate" href="http://hdl.handle.net/1820/4921" />
    <author>
      <name>Tabuenca, Bernardo</name>
    </author>
    <id>http://hdl.handle.net/1820/4921</id>
    <updated>2013-04-24T00:00:56Z</updated>
    <published>2013-04-23T00:00:00Z</published>
    <summary type="text">Title: mOER: Mobile Open Educational Resources
Authors: Tabuenca, Bernardo
Abstract: The 7th OER Atelier is organised by the UNESCO Chair on OER. This presentation addresses the relevance and upcoming application of mobile Open Educational Resources. Moreover, trends related to the creation, publication, discovery, acquisition, access, use and re-use of mobile OER are discussed. Important issues as the added value of future of mobile support from repository owners are presented.
Description: Tabuenca, B. (2013, 18 April). mOER: Mobile Open Educational Resources. Presentation at 7th OER Atelier organised by the UNESCO Chair on OER, Heerlen, The Netherlands. UNESCO, Open Universiteit</summary>
    <dc:date>2013-04-23T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Passen EMERGO-games bij 4C-ID?</title>
    <link rel="alternate" href="http://hdl.handle.net/1820/4870" />
    <author>
      <name>Nadolski, Rob</name>
    </author>
    <id>http://hdl.handle.net/1820/4870</id>
    <updated>2013-04-16T00:00:30Z</updated>
    <published>2013-04-15T00:00:00Z</published>
    <summary type="text">Title: Passen EMERGO-games bij 4C-ID?
Authors: Nadolski, Rob
Abstract: EMERGO games zijn digitale educatieve games die voor het trainen van beroepsspecifieke vaardigheden worden ingezet. Het 4C-ID model richt zich op het ontwerpen van instructie voor het integraal verwerven van beroepsspecifieke vaardigheden. De vier componenten (hele - authentieke - taken, ondersteunende informatie (theorie), procedurele informatie, deeltaakoefening) sluit goed aan bij de EMERGO-benadering. Een EMERGO-game - in een blended oplossing- past goed bij 4C-ID terwijl 4C-ID afgezet tegen de huidige ontwerpmodellen voor educatieve games ook behoorlijk geschikt lijkt te zijn om educatieve games te ontwerpen
Description: Nadolski, R. J. (2013, 12 april). Passen EMERGO games bij 4C-ID? Roundtable Symposium 4C-ID, Utrecht, Nederland.</summary>
    <dc:date>2013-04-15T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Serious games at the UNHCR with ARLearn, a toolkit for mobile and virtual reality applications</title>
    <link rel="alternate" href="http://hdl.handle.net/1820/4862" />
    <author>
      <name>Gonsalves, Atish</name>
    </author>
    <author>
      <name>Ternier, Stefaan</name>
    </author>
    <author>
      <name>De Vries, Fred</name>
    </author>
    <author>
      <name>Specht, Marcus</name>
    </author>
    <id>http://hdl.handle.net/1820/4862</id>
    <updated>2013-04-09T00:00:38Z</updated>
    <published>2013-04-08T00:00:00Z</published>
    <summary type="text">Title: Serious games at the UNHCR with ARLearn, a toolkit for mobile and virtual reality applications
Authors: Gonsalves, Atish; Ternier, Stefaan; De Vries, Fred; Specht, Marcus
Abstract: This article presents experiences and lessons learned with the implementation of a serious game for simulating the management of a hostage taking scenario. The game was created with ARLearn, a toolkit for mobile and virtual reality serious games, developed at the Open University of the Netherlands. In collaboration with the United Nations Refugee Agency (UNHCR), ARLearn use cases for crisis situations were developed. This manuscript covers the games that were designed with UNHCR’s Global Learning Centre (GLC) and discusses the training pilot with UNHCR staff-members.
Description: Gonsalves, A., Ternier, S., De Vries, F., &amp; Specht, M. (2012, 16-18 October). Serious games at the UNHCR with ARLearn, a toolkit for mobile and virtual reality applications. Presentation given at the 11th World Conference on Mobile and Contextual Learning (mLearn 2012), Helsinki, Finland.</summary>
    <dc:date>2013-04-08T00:00:00Z</dc:date>
  </entry>
</feed>

