<?xml version="1.0" encoding="UTF-8"?>
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  <title>DSpace Collection:</title>
  <link rel="alternate" href="http://hdl.handle.net/1820/1237" />
  <subtitle />
  <id>http://hdl.handle.net/1820/1237</id>
  <updated>2013-06-19T06:47:43Z</updated>
  <dc:date>2013-06-19T06:47:43Z</dc:date>
  <entry>
    <title>Transferring an educational board game to a multi-user mobile learning game to increase shared situational awareness</title>
    <link rel="alternate" href="http://hdl.handle.net/1820/4970" />
    <author>
      <name>Klemke, Roland</name>
    </author>
    <author>
      <name>Kurapati, Shalini</name>
    </author>
    <author>
      <name>Kolfschoten, Gwendolyn</name>
    </author>
    <id>http://hdl.handle.net/1820/4970</id>
    <updated>2013-06-11T00:00:42Z</updated>
    <published>2013-06-10T00:00:00Z</published>
    <summary type="text">Title: Transferring an educational board game to a multi-user mobile learning game to increase shared situational awareness
Authors: Klemke, Roland; Kurapati, Shalini; Kolfschoten, Gwendolyn
Abstract: Decision-making in sociotechnical systems is complex and error-prone due to inter-dependencies and lack of information [de Bruyn &amp; ten Heuvelhof 2008]. Situational information might help to improve shared situational awareness [Kurapati et al., 2012]. Therefore, it is crucial to understand the role of communication among stakeholders [Salmon et al., 2008]. While most gamebased learning approaches focus on skill development and motivational aspects, little work is reported that focus on multi-user learning situations.
Description: Klemke, R., Kurapati, S., &amp; Kolfschoten, G. (2013, 6 June). Transferring an educational board game to a multi-user mobile learning game to increase shared situational awareness. Presentation at the 3rd Irish Symposium on Game Based Learning, Dublin, Ireland. Please see also http://hdl.handle.net/1820/4971</summary>
    <dc:date>2013-06-10T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Games voor leren en onderwijzen</title>
    <link rel="alternate" href="http://hdl.handle.net/1820/4966" />
    <author>
      <name>Westera, Wim</name>
    </author>
    <id>http://hdl.handle.net/1820/4966</id>
    <updated>2013-06-07T00:00:47Z</updated>
    <published>2013-06-06T00:00:00Z</published>
    <summary type="text">Title: Games voor leren en onderwijzen
Authors: Westera, Wim
Abstract: Presentation about gaming research and application on behalf of the Belasting Academy
Description: Westera, W. (2013, 23 May). Games voor leren en onderwijzen. Presentation on behalf of the Belasting Academy, Heerlen, The Netherlands: Open Universiteit.</summary>
    <dc:date>2013-06-06T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>The Digital Turn</title>
    <link rel="alternate" href="http://hdl.handle.net/1820/4965" />
    <author>
      <name>Westera, Wim</name>
    </author>
    <id>http://hdl.handle.net/1820/4965</id>
    <updated>2013-06-07T00:00:47Z</updated>
    <published>2013-06-06T00:00:00Z</published>
    <summary type="text">Title: The Digital Turn
Authors: Westera, Wim
Abstract: Presentation at the Symposium `Onderwijsvernieuwen in crisistijd`
Description: Westera, W. (2013, 22 May). The Digital Turn. How the internet transforms our existence. Invited presentation at the symposium "Onderwijsvernieuwen in crisistijd", Heerlen, The Netherlands: Open Universiteit.</summary>
    <dc:date>2013-06-06T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Efficiënte softwaretraining met taakgerichte e-learning</title>
    <link rel="alternate" href="http://hdl.handle.net/1820/4961" />
    <author>
      <name>Wopereis, Iwan</name>
    </author>
    <author>
      <name>Van der Baaren, John</name>
    </author>
    <id>http://hdl.handle.net/1820/4961</id>
    <updated>2013-06-04T00:01:04Z</updated>
    <published>2013-06-03T00:00:00Z</published>
    <summary type="text">Title: Efficiënte softwaretraining met taakgerichte e-learning
Authors: Wopereis, Iwan; Van der Baaren, John
Abstract: Deze paperpresentatie beschrijft een onderzoek naar de effecten van een state-of-the-art online training die specifiek ontwikkeld is ten behoeve van de invoering van een nieuwe versie van een software applicatie voor de registratie van patiënt gegevens (EPD). De e-learning werd ontworpen op basis van een analyse van meest voorkomende taken. Deze analyse leidde tot het onderscheiden van vier gebruikersgroepen waarvoor een aangepaste training werd ontworpen. Een (hele) taakbenadering vormde het uitgangspunt voor het ontwerp van de training. In zes weken tijd volgden bijna 2000 werknemers van Mondriaan (een Nederlandse GGZ instelling) de training. De training bleek zowel efficiënt (gemiddelde doorlooptijd voldeed aan eisen) als effectief (op basis testresultaten en vragenlijstonderzoek vier weken na ingebruikname van de nieuwe software).
Description: Wopereis, I., &amp; Van der Baaren, J. (2013, May). Efficiënte softwaretraining met taakgerichte e-learning [Efficient software training with task-based e-learning]. Presentation at the Onderwijs Research Dagen [Educational Research Days], Brussels, Belgium. Please see also: http://hdl.handle.net/1820/4960</summary>
    <dc:date>2013-06-03T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Mobiler Lernalltag - Erfahrungsbasiert und informell</title>
    <link rel="alternate" href="http://hdl.handle.net/1820/4959" />
    <author>
      <name>Specht, Marcus</name>
    </author>
    <id>http://hdl.handle.net/1820/4959</id>
    <updated>2013-05-31T00:00:34Z</updated>
    <published>2013-05-30T00:00:00Z</published>
    <summary type="text">Title: Mobiler Lernalltag - Erfahrungsbasiert und informell
Authors: Specht, Marcus
Abstract: The presentation gives an overview of approaches linking informal learning and formal educational processes.
Description: Specht, M. (2013, 26 April). Mobiler Lernalltag - Erfahrungsbasiert und informell. Invited talk given at the Speedlab Mobile Learning organized by the Kooperative Berlin und Bundeszentrale für politische Bildung, Hannover, Germany.</summary>
    <dc:date>2013-05-30T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Repository-übergreifende Suche: Erfahrungen bei ICOPER</title>
    <link rel="alternate" href="http://hdl.handle.net/1820/4953" />
    <author>
      <name>Klemke, Roland</name>
    </author>
    <id>http://hdl.handle.net/1820/4953</id>
    <updated>2013-05-22T00:00:33Z</updated>
    <published>2013-05-21T00:00:00Z</published>
    <summary type="text">Title: Repository-übergreifende Suche: Erfahrungen bei ICOPER
Authors: Klemke, Roland
Abstract: Presentation at the online course COER13 (http://www.coer13.de/)
Description: Klemke, R. (2013, 22 April). Repository-übergreifende Suche: Erfahrungen bei ICOPER. Presentation at Online Course zu Open Educational Resources (COER13), Online Event at http://www.coer13.de/</summary>
    <dc:date>2013-05-21T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>CHERMUG Introduction &amp; Evaluation Overview</title>
    <link rel="alternate" href="http://hdl.handle.net/1820/4943" />
    <author>
      <name>Van Rosmalen, Peter</name>
    </author>
    <author>
      <name>Van der Baaren, John</name>
    </author>
    <id>http://hdl.handle.net/1820/4943</id>
    <updated>2013-05-04T00:00:29Z</updated>
    <published>2013-05-03T00:00:00Z</published>
    <summary type="text">Title: CHERMUG Introduction &amp; Evaluation Overview
Authors: Van Rosmalen, Peter; Van der Baaren, John
Abstract: The CHERMUG project aims to develop a digital game to support students in acquiring methodological and statistical expertise. This presentation introduces CHERMUG to a group of serious game experts at the start of an evaluation session
Description: Van Rosmalen, P., &amp; Van der Baaren, J. (2013, 4 April). CHERMUG Introduction &amp; Evaluation Overview. Presentation at CHERMUG evaluation session by serious games experts, Heerlen, The Netherlands.</summary>
    <dc:date>2013-05-03T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>mOER: Mobile Open Educational Resources</title>
    <link rel="alternate" href="http://hdl.handle.net/1820/4921" />
    <author>
      <name>Tabuenca, Bernardo</name>
    </author>
    <id>http://hdl.handle.net/1820/4921</id>
    <updated>2013-04-24T00:00:56Z</updated>
    <published>2013-04-23T00:00:00Z</published>
    <summary type="text">Title: mOER: Mobile Open Educational Resources
Authors: Tabuenca, Bernardo
Abstract: The 7th OER Atelier is organised by the UNESCO Chair on OER. This presentation addresses the relevance and upcoming application of mobile Open Educational Resources. Moreover, trends related to the creation, publication, discovery, acquisition, access, use and re-use of mobile OER are discussed. Important issues as the added value of future of mobile support from repository owners are presented.
Description: Tabuenca, B. (2013, 18 April). mOER: Mobile Open Educational Resources. Presentation at 7th OER Atelier organised by the UNESCO Chair on OER, Heerlen, The Netherlands. UNESCO, Open Universiteit</summary>
    <dc:date>2013-04-23T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Passen EMERGO-games bij 4C-ID?</title>
    <link rel="alternate" href="http://hdl.handle.net/1820/4870" />
    <author>
      <name>Nadolski, Rob</name>
    </author>
    <id>http://hdl.handle.net/1820/4870</id>
    <updated>2013-04-16T00:00:30Z</updated>
    <published>2013-04-15T00:00:00Z</published>
    <summary type="text">Title: Passen EMERGO-games bij 4C-ID?
Authors: Nadolski, Rob
Abstract: EMERGO games zijn digitale educatieve games die voor het trainen van beroepsspecifieke vaardigheden worden ingezet. Het 4C-ID model richt zich op het ontwerpen van instructie voor het integraal verwerven van beroepsspecifieke vaardigheden. De vier componenten (hele - authentieke - taken, ondersteunende informatie (theorie), procedurele informatie, deeltaakoefening) sluit goed aan bij de EMERGO-benadering. Een EMERGO-game - in een blended oplossing- past goed bij 4C-ID terwijl 4C-ID afgezet tegen de huidige ontwerpmodellen voor educatieve games ook behoorlijk geschikt lijkt te zijn om educatieve games te ontwerpen
Description: Nadolski, R. J. (2013, 12 april). Passen EMERGO games bij 4C-ID? Roundtable Symposium 4C-ID, Utrecht, Nederland.</summary>
    <dc:date>2013-04-15T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Serious games at the UNHCR with ARLearn, a toolkit for mobile and virtual reality applications</title>
    <link rel="alternate" href="http://hdl.handle.net/1820/4862" />
    <author>
      <name>Gonsalves, Atish</name>
    </author>
    <author>
      <name>Ternier, Stefaan</name>
    </author>
    <author>
      <name>De Vries, Fred</name>
    </author>
    <author>
      <name>Specht, Marcus</name>
    </author>
    <id>http://hdl.handle.net/1820/4862</id>
    <updated>2013-04-09T00:00:38Z</updated>
    <published>2013-04-08T00:00:00Z</published>
    <summary type="text">Title: Serious games at the UNHCR with ARLearn, a toolkit for mobile and virtual reality applications
Authors: Gonsalves, Atish; Ternier, Stefaan; De Vries, Fred; Specht, Marcus
Abstract: This article presents experiences and lessons learned with the implementation of a serious game for simulating the management of a hostage taking scenario. The game was created with ARLearn, a toolkit for mobile and virtual reality serious games, developed at the Open University of the Netherlands. In collaboration with the United Nations Refugee Agency (UNHCR), ARLearn use cases for crisis situations were developed. This manuscript covers the games that were designed with UNHCR’s Global Learning Centre (GLC) and discusses the training pilot with UNHCR staff-members.
Description: Gonsalves, A., Ternier, S., De Vries, F., &amp; Specht, M. (2012, 16-18 October). Serious games at the UNHCR with ARLearn, a toolkit for mobile and virtual reality applications. Presentation given at the 11th World Conference on Mobile and Contextual Learning (mLearn 2012), Helsinki, Finland.</summary>
    <dc:date>2013-04-08T00:00:00Z</dc:date>
  </entry>
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