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  <channel rdf:about="http://hdl.handle.net/1820/1238">
    <title>DSpace Collection:</title>
    <link>http://hdl.handle.net/1820/1238</link>
    <description />
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        <rdf:li rdf:resource="http://hdl.handle.net/1820/4821" />
        <rdf:li rdf:resource="http://hdl.handle.net/1820/4820" />
        <rdf:li rdf:resource="http://hdl.handle.net/1820/4249" />
        <rdf:li rdf:resource="http://hdl.handle.net/1820/4183" />
        <rdf:li rdf:resource="http://hdl.handle.net/1820/4182" />
        <rdf:li rdf:resource="http://hdl.handle.net/1820/4172" />
        <rdf:li rdf:resource="http://hdl.handle.net/1820/4128" />
        <rdf:li rdf:resource="http://hdl.handle.net/1820/2699" />
        <rdf:li rdf:resource="http://hdl.handle.net/1820/2323" />
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    <dc:date>2013-05-24T03:21:09Z</dc:date>
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  <item rdf:about="http://hdl.handle.net/1820/4821">
    <title>Mindergie ARLearn Game Script</title>
    <link>http://hdl.handle.net/1820/4821</link>
    <description>Title: Mindergie ARLearn Game Script
Authors: Börner, Dirk; Kalz, Marco
Abstract: The "Mindergie" game has been designed and tested at the main campus of the Open Universiteit in the context of the project “Energy Conservation Behaviour Toolkit - Incentive Mechanisms for effective decrease of energy consumption at the workplace” which has been funded from May 2012 – November 2012 from the SURFnet Innovation grant for sustainable ICT solutions. The game about energy consumption and conservation at the workplace has been scripted and played using the ARLearn toolkit. The main purpose was to provide the users with useful information on the What, Why, and How as well as to motivate them to get involved and committed. The game was played in weekly rounds structured around certain topics. The first week started with an introduction to the game and the technologies used to play it. The second and third week were then mainly about electricity and respectively gas consumption and conservation at the workplace. Finally the fourth week dealt with individual consumption footprints and alternative conservation strategies. The main items that could be found in the rounds were: information, actions, and challenges. All the items appeared in the ARLearn message list or opened automatically when they became available. From time to time users were asked to answer questions, either as part of an item or in the course of quizzes. Usually when answering questions, read information, perform actions, or master challenges new items appeared. Users did not have to do everything at once. They could return at any moment and proceed with the game. During the game users could earn badges that demonstrate a skill, achievement, or quality (based on Mozilla's Open Badge Infrastructure). If users successfully answered questions, read information, performed actions, or mastered challenges they received a badge for that.
Description: Börner, D., &amp; Kalz, M. (2012). Mindergie ARLearn Game Script [ARLearn Game Script]. Heerlen, The Netherlands: Open Universiteit.</description>
    <dc:date>2013-02-27T00:00:00Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/1820/4820">
    <title>ARLearn 2.0</title>
    <link>http://hdl.handle.net/1820/4820</link>
    <description>Title: ARLearn 2.0
Authors: Ternier, Stefaan; Tabuenca, Bernardo; Klemke, Roland; Specht, Marcus
Abstract: ARLearn is a tool suite for educators and learners supporting different kinds of mobiles serious games, including field trips and role-playing games. Learners can use the ARLearn app to explore and annotate the real world, while teacher can monitor their progress in real time.&#xD;
The ARLearn platform is intended for teachers that organize a field trip, but can support other serious game scenarios as well. For instance, professionals could use the app when inspecting a site a make notes that are synchronised with their current location. With a web based authoring tool, teachers can add assignments or information to a map.
Description: Ternier, S., Tabuenca, B., Klemke, R., &amp; Specht, M. (2012). ARLearn (version 2.0) [Software]. Heerlen, The Netherlands: Open Universiteit. Available under the GNU Lesser General Public License (LGPL3)</description>
    <dc:date>2013-02-26T00:00:00Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/1820/4249">
    <title>Clicker software for personal response system based on user location</title>
    <link>http://hdl.handle.net/1820/4249</link>
    <description>Title: Clicker software for personal response system based on user location
Authors: Tabuenca, Bernardo
Abstract: Personal response system that lets the owner of the app answer questions that are available to him/her based on the location. Results are displayed in web based chart.
Description: Tabuenca, B. (2012). Clicker software for personal response system based on user location (Version 1.0) [Computer software]. Heerlen, The Netherlands: Open Universiteit in the Netherlands.</description>
    <dc:date>2012-04-23T08:36:06Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/1820/4183">
    <title>ARLearn and StreetLearn software for virtual reality and augmented reality multi user learning games</title>
    <link>http://hdl.handle.net/1820/4183</link>
    <description>Title: ARLearn and StreetLearn software for virtual reality and augmented reality multi user learning games
Authors: Ternier, Stefaan; Klemke, Roland
Abstract: Documentation for the Streetlearn/ARlearn software package. The software package is deployable on google appengine. It can be used to create and run augmented reality games with mobile devices and virtual reality games with a google streetview based front-end. The version uploaded here represents a snapshot. The latest version is accessible here: http://code.google.com/p/arlearn/
Description: Ternier, S., &amp; Klemke, R. (2011). ARLearn and StreetLearn software for virtual reality and augmented reality multi user learning games (Version 1.0) [Software Documentation]. Heerlen, The Netherlands: Open Universiteit in the Netherlands.</description>
    <dc:date>2012-02-23T14:22:34Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/1820/4182">
    <title>ARLearn and StreetLearn software for virtual reality and augmented reality multi user learning games</title>
    <link>http://hdl.handle.net/1820/4182</link>
    <description>Title: ARLearn and StreetLearn software for virtual reality and augmented reality multi user learning games
Authors: Ternier, Stefaan; Klemke, Roland
Abstract: The software package is deployable on google appengine. It can be used to create and run augmented reality games with mobile devices and virtual reality games with a google streetview based front-end. The version uploaded here represents a snapshot. The latest version is accessible here: http://code.google.com/p/arlearn/
Description: Ternier, S., &amp; Klemke, R. (2011). ARLearn and StreetLearn software for virtual reality and augmented reality multi user learning games (Version 1.0) [Computer software]. Heerlen, The Netherlands: Open Universiteit in the Netherlands.</description>
    <dc:date>2012-02-23T14:17:29Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/1820/4172">
    <title>Energy Awareness Displays Prototype</title>
    <link>http://hdl.handle.net/1820/4172</link>
    <description>Title: Energy Awareness Displays Prototype
Authors: Börner, Dirk
Abstract: This is the software prototype developed in the context of the SURFnet Innovatieregeling Duurzamheid &amp; ICT 2011.
Description: Börner, D. (2011). Energy Awareness Displays Prototype (Version 1.0) [Software]. Heerlen, The Netherlands: Open University in the Netherlands, Centre for Learning Sciences and Technologies.</description>
    <dc:date>2012-02-16T09:29:43Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/1820/4128">
    <title>Apache configuration file for IMS-LD Runtime</title>
    <link>http://hdl.handle.net/1820/4128</link>
    <description>Title: Apache configuration file for IMS-LD Runtime
Authors: Glahn, Christian
Abstract: The configuration sets up a "Reverse Proxy" that allows to use a out of the box runtime system and integrate it into another production system. The Reverse Proxy forwards all requests to the runtime as if they  were made directly to the system. A side effect is that the underlying JBOSS system will become invisible to the end users.
Description: Glahn, C. (2011). Proxy configuration for apache server running IMS-LD Runtime (Version 1.0) [Computer software]. Heerlen, The Netherlands: Open Universiteit in the Netherlands.</description>
    <dc:date>2012-02-07T08:39:44Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/1820/2699">
    <title>Aloqa and layar augmented reality feeds</title>
    <link>http://hdl.handle.net/1820/2699</link>
    <description>Title: Aloqa and layar augmented reality feeds
Authors: Ternier, Stefaan
Abstract: This code enables setting up a database with POIs and exposing them to aloqa and layar, two augmented reality browsers.
Description: Aloqa is a service that proactively notifies the user of Point Of Interests (POIs).&#xD;
It runs on iPhone, blackberry and android. With this tool you can easily get directions to events, places, buildings or other places of interests. Layar builds on the same principle, but has a browser that augments the camera feed of your mobile device with these POIs so that you can see these POIs hovering over the actual building. This package contains code to setup a database with POIs. Furthermore, it exposes two APIs: an aloqa API and a layar API. Currently, this application is hosted as a service on the google app engine, where all content from the MACE () project is made accessible for both Aloqa and Layar users.</description>
    <dc:date>2010-09-03T13:42:45Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/1820/2323">
    <title>EMERGO Toolkit 2.0</title>
    <link>http://hdl.handle.net/1820/2323</link>
    <description>Title: EMERGO Toolkit 2.0
Authors: Slootmaker, Aad; Kurvers, Hub
Abstract: EMERGO, a Java based toolkit for web based development and deployment of scenario based educational games.
EMERGO 2.0 is the result of SURF project Skills Labs and is based on EMERGO 1.0 developed within SURF project EMERGO.
Version 2.0 is extended with extra components and collaboration facilities. Further performance is strongly enhanced.
EMERGO uses OS frameworks ZK and Spring.
Description: Slootmaker, A., &amp; Kurvers, H.J. (2009). EMERGO, a Java based toolkit for web based development and deployment of scenario based educational games. Heerlen, The Netherlands: Open University of the Netherlands.
License: GNU General Public License</description>
    <dc:date>2010-02-01T16:20:50Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/1820/2322">
    <title>MACE Mobile Client for Windows Mobile 1.0</title>
    <link>http://hdl.handle.net/1820/2322</link>
    <description>Title: MACE Mobile Client for Windows Mobile 1.0
Authors: Slootmaker, Aad
Abstract: MACE Mobile Client is a client app for smart phones with GPS and Windows Mobile OS. Using MACE webservices photos, tags on photos, and comments on tags are uploaded by and shared among users.
The application is developed using Visual Studio 2008 and tested on HTC smart phones.
Description: Slootmaker, A. MACE Mobile Client for Windows Mobile. Heerlen, The Netherlands: Open University of the Netherlands.
License: GNU General Public License</description>
    <dc:date>2010-02-01T16:20:38Z</dc:date>
  </item>
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