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    <title>DSpace Collection: Learning Network For Learning Design</title>
    <link>http://hdl.handle.net/1820/25</link>
    <description>Learning Network For Learning Design</description>
    <pubDate>Wed, 19 Jun 2013 06:22:39 GMT</pubDate>
    <dc:date>2013-06-19T06:22:39Z</dc:date>
    <item>
      <title>a peer assessment with involvement of two students and one tutor</title>
      <link>http://hdl.handle.net/1820/1292</link>
      <description>Title: a peer assessment with involvement of two students and one tutor
Authors: Miao, Yongwu
Abstract: This UoL modeled a typical peer assessment process:
two learners: learner 1 and learner 2 and a tutor are involved in the peer assessment process.
act 1: two learners should register to the assessment with personal information and learning interest.
act 2: according to the learning interest selected, each learner will read a relevant material and then write an article. The tutor monitors the progress and decide whether to terminate the act.
act 3: each learner rates and comments on the article of the peer and the tutor reviews the articles as well.
act 4: each learner can view the comments of the peer and the tutor and the final score, which is a weighted sum of the peer's rating and tutor' rating.
Description: It is an executable UoL with many features such as adaptive learning, collaborative learning, advanced assessment, etc.</description>
      <pubDate>Tue, 01 Jul 2008 06:39:20 GMT</pubDate>
      <guid isPermaLink="false">http://hdl.handle.net/1820/1292</guid>
      <dc:date>2008-07-01T06:39:20Z</dc:date>
    </item>
    <item>
      <title>Knowledge Convergence Script</title>
      <link>http://hdl.handle.net/1820/1003</link>
      <description>Title: Knowledge Convergence Script
Authors: Miao, Yongwu
Abstract: This UoL specifies a collaboration script named "knowledge convergence script" (Weinberger, A., Fischer, F., and Mandl, H. (2004). Knowledge convergence in computer-mediated learning environments: Effects of collaboration scripts. Proceedings of the 85th Annual Meeting of the American Educational Research Association (AERA), San Diego, CA, USA.) in IMS LD. It was originally designed and implemented in a web-based environment to support a small group of three learners, who are required to write three reports about three cases. The whole process consists of four stages.
1. Case reporting: Each learner reads a different case and writes a report about the case which they have read. When all three learners have finished their reports, they pass them on to designated co-learners the first round of a pre-defined pattern of rotation.
2. Criticizing 1: Each learner comments on the report which they have received. When all three have finished the first round of comments, they rotate the reports again, together with the first round comments.
3. Criticizing 2: Each learner comments on the newly transferred report and the associated comment. When all three have finished the second round of comments, they rotate the reports again, together with the first and second round comments.
4. Finalizing the report: Each report returns to the original author together with two comments. Each learner revises their own report (writes a synthesis to merge the ideas of other learners) in the light of their comments.
Description: This UoL is used as a case to investigate the expressiveness of IMS LD in representing group-based learning. The investigation was reported in a submitted book chapter (see http://hdl.handle.net/1820/930)</description>
      <pubDate>Wed, 11 Jul 2007 17:46:55 GMT</pubDate>
      <guid isPermaLink="false">http://hdl.handle.net/1820/1003</guid>
      <dc:date>2007-07-11T17:46:55Z</dc:date>
    </item>
    <item>
      <title>Programmed Instruction with QTI</title>
      <link>http://hdl.handle.net/1820/555</link>
      <description>Title: Programmed Instruction with QTI
Authors: Tattersall, Colin; O'Neill, Owen; Martens, Harrie; Vogten, Hubert
Abstract: This is a modified example based on "Programmed Instruction" showing how QTIv2 items may be incorperated with IMS Learning Design. To view the example CopperCore v 3.0 or higher is required. CopperCore can be downloaded from http://coppercore.org</description>
      <pubDate>Thu, 05 Jan 2006 16:28:31 GMT</pubDate>
      <guid isPermaLink="false">http://hdl.handle.net/1820/555</guid>
      <dc:date>2006-01-05T16:28:31Z</dc:date>
    </item>
    <item>
      <title>Caminatas</title>
      <link>http://hdl.handle.net/1820/484</link>
      <description>Title: Caminatas
Authors: Burgos, Daniel
Abstract: Caminatas (Burgos, 2004) consists of several stand-alone modules with basic data communication, grouped around a central main module to grant access and share tasks. It has some features to be personalized (user name), some setting-up for the full multi-rom (ambient audio) and some adaptive configuration (visibility of intros just in the first running of every instance). It was scripted and programmed in Flash/Action Script by the author of this paper, together with the publishing company Oxford University Press and has been re-purposed into IMS LD in the Open University of the Netherlands to be used as a base on educational gaming research and IMS LD.
Description: The game consists of three very different moments or sections: Introduction, Game and Goodbye. Introduction involves setting-up the basic requirements of a run, shows the front page and requests the initial personal information of the player. In the Game section, a play of the game is run using the previous data. In the last section, Goodbye, these previously input data are used again, to personalize the closing message. The three sections are single files, stand-alone programmes, which send and receive the input data between them.</description>
      <pubDate>Sun, 01 May 2005 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">http://hdl.handle.net/1820/484</guid>
      <dc:date>2005-05-01T00:00:00Z</dc:date>
    </item>
    <item>
      <title>Quo Builder 2</title>
      <link>http://hdl.handle.net/1820/428</link>
      <description>Title: Quo Builder 2
Authors: Burgos, Daniel
Abstract: • based on GeoQuiz 1, 2 and 3 and Quo Builder
• setting-up of the unit of learning with full personalization of questions, answers, right answers, ranges, points earned, messages of feedback and welcome, title
• questions and related properties are local (loc-property) and keep the same value for all the users in the same run but personal answers and calculations are private and linked to every participant (locpers-property)
• five questions with three possible answers. If the answer is right earns the ammount of points defined in the set-up
• only when you have answered the five questions you can go ahead to see the results (don´t forget to refresh your browser)
• a total sum, a simple average and a porcentage of accuracy are calculated
• an adaptive feedback is provided depending on the accuracy (there are four ranges, also defined in the set-up)
• the next activity delivered depends also on the feedback. If the student doesn't reach the lowest threshold there is no next activity and he/she has to repeat the questionnaire
• there are 2 roles, teacher and participant, and the learning flow swaps between them
o First, the teacher sets-up the questionnaire and the particiant waits for the opening of the course. The teacher can have a preview of the questionnaire before publishing
o Second, the teacher publishes the quo and the participant answers the questions. The teacher monitors his/her progress
o Third, the participant finishes the quo and receive two inputs: an adaptive feedback and a new activity, both based on the results
• the logo and the next activities (Level 1, 2 and 3) can be easily changed in the ZIP file to fit them to personal goals of the teacher in an easy way
Description: • to work on personalization, adaptive learning and run-time tracking (monitoring)
• to work on locpers-properties and loc-properties, data-type real, initialization
• to show and hide layers with different content depending on real time results
• to store and calcultate values depending on choices
• to set-up key activities to follow the learning proces depending on the set-up and on the feedback acquired
• to monitor the progress of the participants in real-time</description>
      <pubDate>Fri, 15 Jul 2005 08:21:44 GMT</pubDate>
      <guid isPermaLink="false">http://hdl.handle.net/1820/428</guid>
      <dc:date>2005-07-15T08:21:44Z</dc:date>
    </item>
    <item>
      <title>Quo Builder</title>
      <link>http://hdl.handle.net/1820/427</link>
      <description>Title: Quo Builder
Authors: Burgos, Daniel
Abstract: • based on GeoQuiz 1, 2 and 3
• setting-up of the unit of learning with full personalization of questions, answers, right answers, ranges, points earned, messages of feedback and welcome, title
• five questions with three possible answers. If the answer is right earns the ammount of points defined in the set-up
• only when you have answered the five questions you can go ahead to see the results (don´t forget to refresh your browser)
• a total sum, a simple average and a porcentage of accuracy are calculated
• an adaptive feedback is provided depending on the accuracy (there are four ranges, also defined in the set-up)
• the next activity delivered depends also on the feedback. If the student doesn't reach the lowest threshold there is no next activity and he/she has to repeat the questionnaire
• all the activity is set-up and run as a student. Just one role
Description: • to work on personalization and adaptive learning
• to work on properties, data-type real, initialization
• to show and hide layers with different content depending on real time results
• to store and calcultate values depending on choices
• to set-up key activities to follow the learning proces depending on the feedback acquired</description>
      <pubDate>Fri, 15 Jul 2005 08:18:50 GMT</pubDate>
      <guid isPermaLink="false">http://hdl.handle.net/1820/427</guid>
      <dc:date>2005-07-15T08:18:50Z</dc:date>
    </item>
    <item>
      <title>Geo-Quiz 3</title>
      <link>http://hdl.handle.net/1820/404</link>
      <description>Title: Geo-Quiz 3
Authors: Burgos, Daniel
Abstract: - small quiz about knowledge of Geography
- user name requested
- five questions with three possible answers. Depending on the answer one or another value is provided (0, 1 or 2) with a maximum of 10 to the full test
- only when you have answered the five questions you can go ahead to see the results (don´t forget to refresh your browser)
- a total, and simple average and a porcentage of accuracy are calculated
- an adaptive feedback is provided depending on the average (less than 50, between 50 and 75 and more than 75)
- the next activity delivered depends also on the feedback
Description: Objectives:
- to show and hide layers with different content
- to set-up and manage properties to handle the answers, inside the manifest.xml file
- to use ´view-property´ and ´set-property´ in external XHTML files together with information layers
- to store values depending on choices and make calculations with them
- to adapt the learning process depending on the feedback acquired</description>
      <pubDate>Wed, 06 Jul 2005 10:44:35 GMT</pubDate>
      <guid isPermaLink="false">http://hdl.handle.net/1820/404</guid>
      <dc:date>2005-07-06T10:44:35Z</dc:date>
    </item>
    <item>
      <title>Brainstorming lost in the Moon</title>
      <link>http://hdl.handle.net/1820/380</link>
      <description>Title: Brainstorming lost in the Moon
Authors: Hernández-Leo, Davinia
Abstract: Level A Unit of learning developed by a participant
in the UNFOLD CoP Meeting held in Valkenburg (The Netherlands), in February 2005</description>
      <pubDate>Tue, 01 Feb 2005 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">http://hdl.handle.net/1820/380</guid>
      <dc:date>2005-02-01T00:00:00Z</dc:date>
    </item>
    <item>
      <title>Become a writer</title>
      <link>http://hdl.handle.net/1820/379</link>
      <description>Title: Become a writer
Authors: Grives, Helen
Abstract: Level A Unit of learning developed by a participant
in the UNFOLD CoP Meeting held in Valkenburg (The Netherlands), in February 2005</description>
      <pubDate>Tue, 01 Feb 2005 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">http://hdl.handle.net/1820/379</guid>
      <dc:date>2005-02-01T00:00:00Z</dc:date>
    </item>
    <item>
      <title>Endolab</title>
      <link>http://hdl.handle.net/1820/378</link>
      <description>Title: Endolab
Authors: Langewis, Elly
Abstract: Level A Unit of learning developed by a participant
in the UNFOLD CoP Meeting held in Valkenburg (The Netherlands), in February 2005</description>
      <pubDate>Tue, 01 Feb 2005 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">http://hdl.handle.net/1820/378</guid>
      <dc:date>2005-02-01T00:00:00Z</dc:date>
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