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Title: Deliverable 4.1: Content Development for Reuse - Best Practices: Emergo
Authors: Kelle, Sebastian
Keywords: ICOPER
Issue Date: 5-Dec-2008
Publisher: Icoper Consortium
Series/Report no.: 1
Abstract: EMERGO provides a methodology and generic toolkit for developing and delivering serious games aimed at the acquisition of complex cognitive skills in higher education. Best Practice Scenario for Content Development based on the Game Learning solution EMERGO.
Description: Kelle, S. (2008). Deliverable 4.1: Content Development for Reuse - Best Practices: Emergo. Heerlen, The Netherlands: ICOPER.
Appears in Collections:4. LMedia: Deliverables, Reports, Work Documents

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