Open Universiteit

Please use this identifier to cite or link to this item: http://hdl.handle.net/1820/1885
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dc.contributor.authorKelle, Sebastian-
dc.date.accessioned2009-03-27T07:39:28Z-
dc.date.available2009-03-27T07:39:28Z-
dc.date.issued2008-12-05-
dc.identifier.urihttp://hdl.handle.net/1820/1885-
dc.descriptionKelle, S. (2008). Deliverable 4.1: Content Development for Reuse - Best Practices: Emergo. Heerlen, The Netherlands: ICOPER.en_US
dc.description.abstractEMERGO provides a methodology and generic toolkit for developing and delivering serious games aimed at the acquisition of complex cognitive skills in higher education. Best Practice Scenario for Content Development based on the Game Learning solution EMERGO.en_US
dc.description.sponsorshipICOPERen_US
dc.language.isoenen_US
dc.publisherIcoper Consortiumen_US
dc.relation.ispartofseries1en_US
dc.relation.ispartofseries1en_US
dc.subjectICOPERen_US
dc.titleDeliverable 4.1: Content Development for Reuse - Best Practices: Emergoen_US
dc.typeOtheren_US
Appears in Collections:4. LMedia: Deliverables, Reports, Work Documents

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