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Title: Deliverable 5.1: BP Learning Delivery Scenario: Language Learning in Second LIfe
Authors: Kelle, Sebastian
Keywords: ICOPER
Game Based Learning
Issue Date: 15-Oct-2008
Publisher: Icoper Consortium
Series/Report no.: 1
Abstract: In this scenario a best practice example for learning delivery will be outlined. Best practice scenario for learning delivery: Second Life is used for Language Learning.
Description: Kelle, S. (2008). Deliverable 5.1: Best Practice Learning Delivery Scenario: Language Learning in Second Life. Heerlen, The Netherlands: ICOPER.
Appears in Collections:4. LMedia: Deliverables, Reports, Work Documents

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