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Please use this identifier to cite or link to this item:
http://hdl.handle.net/1820/2330
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| Title: | Business Game Learning Environment |
| Authors: | Kirschner, Paul A. Valcke, Martin Van Vilsteren, Paul |
| Keywords: | just-in-time learning gaming simulations learning environments distance education |
| Issue Date: | 1997 |
| Publisher: | Open Universiteit Nederland |
| Abstract: | The current approach to learning is based upon an educational system and paradigm that is supplydriven
and course-based. In this paradigm, learning is offered in courses whose content, time, place
and pace of delivery, method of delivery, and breadth and sequence of instruction are defined and
stated by the course provider. Learning for tomorrow needs to be situated in study environments that
are context-based and demand-driven. These environments must be flexible to meet the needs of
learners, through adaptability to different learner needs, content, learning patterns and settings, and
media combinations. Such flexible study environments enable learners to learn when they want
(frequency, timing, duration), how they want (modes of learning) and what they want (that is, learners
can define what constitutes learning to them). An environment to achieve such a distance education
competency-based curriculum is being developed in the business sciences at the Open university of the
Netherlands (OuN) as a collaborative effort with other more traditional universities and businesses in
the private sector. This article is devoted to describing this Business Game Learning Environment
(BuGLE). Along with a description of the premises upon which the environment is based, this article
also describes the structure of a prototype which has been developed. |
| Description: | Kirschner, P. A., Valcke, M., & Van Vilsteren, P. (1997) Business Game Learning Environment. Design and development of a competency-based distance education business curriculum at the Open University of the Netherlands. |
| URI: | http://hdl.handle.net/1820/2330 |
| Appears in Collections: | 1. LC: Publications and Preprints
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