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Please use this identifier to cite or link to this item:
http://hdl.handle.net/1820/2430
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| Title: | Game-Based Life-Long Learning |
| Authors: | Kelle, Sebastian Sigurðarson, Steinn Westera, Wim Specht, Marcus |
| Keywords: | Game Based Learning Learning Context Life-Long Learning |
| Issue Date: | 2010 |
| Publisher: | IGI Global |
| Abstract: | Digital Games as a means of learning have become more important in recent years. Infrastructural and sociological developments have created fertile grounds for game innovations, making use of latest technology and being welcomed by new generations of learners. This chapter focuses on an overview of the current state of the art of learning games, explaining different perspectives. As the gamers’ generation has now grown up, the educational contexts for life-long learning like higher and vocational education are moving into the scope of game based learning and therefore deserve special attention. |
| Description: | Kelle, S., Sigurðarson, S., Westera, W., & Specht, M. (2011). Game-Based Life-Long Learning. In G. D. Magoulas (Ed.), E-Infrastructures and Technologies for Lifelong Learning: Next Generation Environments (pp. 337-349). Hershey, PA: IGI Global. |
| URI: | http://hdl.handle.net/1820/2430 |
| ISBN: | 9781615209835 |
| Appears in Collections: | 1. LMedia: Publications and Preprints
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