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Title: Alleviating the Entrance to Serious Games by Exploring the Use of Commonly Available Tools
Authors: Van Rosmalen, Peter
Klemke, Roland
Westera, Wim
Keywords: serious games
Google StreetView
Issue Date: 1-Dec-2011
Abstract: Despite the continuous and abundant growth of the game market the uptake of serious games in education has been quite limited. The uptake of serious games is seriously hampered by the general impression that games require complex technologies and that games are difficult to organise and to embed in the curriculum. Moreover, the education of future teachers and teaching consultants pays limited attention to the use of new technologies. This presentation discusses two game templates that have been designed to be used by individual teachers. They only use commonly available tools in order to leverage the adoption of serious games. Argument, based on a Wiki, and StreetLearn, based on the Google App StreetView. Argument, a text-based game, has been used in a trial by students, in the role of teachers, of a Master of Learning Sciences Programme. Based on the experience of the Wiki game, StreetLearn, was designed. It goes beyond Argument by offering an easy way to include 3D-facilities in a serious game. The initial design of StreetLearn has been reviewed by teachers with a cultural science background and researchers in the field of technology enhanced learning. The results of the studies indicate that both tools are useful instruments that can be operated by the teachers themselves to build game and game-alike educational activities and, additionally, are a valuable step to gain experience with serious games
Description: Van Rosmalen, P., Klemke, R., & Westera, W. (2011, 20-21 October). Alleviating the Entrance to Serious Games by Exploring the Use of Commonly Available Tools. Presentation at 5th European Conference on Games Based Learning, Athens, Greece.
Appears in Collections:2. LMedia: Presentations

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