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Please use this identifier to cite or link to this item: http://hdl.handle.net/1820/3857

Title: Alleviating the Entrance to Serious Games by Exploring the Use of Commonly Available Tools
Authors: Van Rosmalen, Peter
Klemke, Roland
Westera, Wim
Keywords: WIKI-games
StreetLearn
serious games
SURFNet/Kennisnet
Wiki
Google StreetView
Issue Date: Oct-2011
Publisher: ECGBL2011
Abstract: Despite the continuous and abundant growth of the game market the uptake of serious games in education has been quite limited. The uptake of serious games is seriously hampered by the general impression that games require complex technologies and that games are difficult to organise and to embed in the curriculum. Moreover, the education of future teachers and teaching consultants pays limited attention to the use of new technologies. This paper explores to what extent game templates can be designed that can be easily adopted and adapted by individual teachers and that only use commonly available tools in order to leverage the adoption of serious games. It discusses the design and first evaluation of two of such games: Argument, based on a Wiki, and StreetLearn, based on the Google App StreetView. Argument, a text-based game, has been used in a trial by students, in the role of teachers, of a Master of Learning Sciences Programme. Based on the experience of the Wiki game, StreetLearn, was designed. It goes beyond Argument by offering an easy way to include 3D-facilities in a serious game. The initial design of StreetLearn has been reviewed by teachers with a cultural science background and researchers in the field of technology enhanced learning. The results of the studies indicate that both tools are useful instruments that can be operated by the teachers themselves to build game and game-alike educational activities and, additionally, are a valuable step to gain experience with serious games.
Description: Van Rosmalen, P., Klemke, R., & Westera, W. (2011). Alleviating the Entrance to Serious Games by Exploring the Use of Commonly Available Tools. In D. Gouscos, & M. Meimaris (Eds.), Proceedings of the 5th European Conference on Games Based Learning (pp. 613-619), Athens, Greece. 20-21 October 2011.
URI: http://hdl.handle.net/1820/3857
Appears in Collections:1. LMedia: Publications and Preprints

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