Open Universiteit

Please use this identifier to cite or link to this item:
Title: Architectures for developing multiuser, immersive learning scenarios
Authors: Nadolski, Rob
Hummel, Hans
Slootmaker, Aad
Van der Vegt, Wim
Keywords: serious games
immersive learning
Issue Date: 21-Dec-2011
Abstract: Multi-user immersive learning scenarios hold strong potential for life long learning as they can support the acquisition of higher order skills in an effective, efficient and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often inadequately tuned for learning. First, this study aims to identify architectures that more effectively support the development of multi-user immersive learning scenarios. Second, this study takes up the challenge to define and assemble more flexible architectures that cater for fast and easy development, which will become important in the current period of economic breakdown. Third, this study describes how such architectures should enable research into guidelines for multi-user immersive learning scenario design and development. This study outlines a method for defining and setting up such architectures by using experts and existing literature.
Description: Nadolski, R. J., Hummel, H. G. K., Slootmaker, A., & Van der Vegt, W. (2012). Architectures for developing multiuser, immersive learning scenarios. Simulation & Gaming, 43(6), 825-852.
Appears in Collections:1. LMedia: Publications and Preprints

Files in This Item:
File Description SizeFormat 
Exploring architectures for swift and easy development of multiFinal.pdf219.96 kBAdobe PDFView/Open

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.