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Please use this identifier to cite or link to this item:
http://hdl.handle.net/1820/4008
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| Title: | Dimensions of Mobile Augmented Reality for Learning: A First Inventory |
| Authors: | Specht, Marcus Ternier, Stefaan Greller, Wolfgang |
| Keywords: | Mobile Learning Augmented Reality interaction design |
| Issue Date: | 29-Dec-2011 |
| Series/Report no.: | 7;1 |
| Abstract: | This article discusses technological developments and applications of mobile augmented reality (AR) and
their application in learning. Augmented reality interaction design patterns are introduced and educational
patterns for supporting certain learning objectives with AR approaches are discussed. The article then
identifies several dimensions of a user context identified with sensors contained in mobile devices and
used for the contextualization of learning experiences. Finally, an AR game concept, “Locatory”, is
presented that combines a game logic with collaborative game play and personalized mobile augmented
reality visualization. |
| Description: | Specht, M., Ternier, S., & Greller, W. (2011). Dimensions of Mobile Augmented Reality for Learning: A First Inventory. Journal of the Research for Educational Technology (RCET), 7(1), 117-127. Spring 2011. |
| URI: | http://hdl.handle.net/1820/4008 |
| ISSN: | 1948-075X |
| Appears in Collections: | 1. LMedia: Publications and Preprints
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