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Please use this identifier to cite or link to this item:
http://hdl.handle.net/1820/4130
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| Title: | Design patterns for learning games |
| Authors: | Kelle, Sebastian Klemke, Roland Specht, Marcus |
| Keywords: | game-based learning design patterns serious games learning functions pedagogical patterns |
| Issue Date: | Dec-2011 |
| Publisher: | Inderscience |
| Series/Report no.: | Vol. 3;No. 6 |
| Abstract: | This article concerns the design of self-contained digital games for
the life-long learning context. Although the potential of games for teaching and
learning is undisputed, two main barriers hamper its wide introduction. First,
the design of such games tends to be complex, laborious and costly. Second,
the requirements for a sensible game do not necessarily coincide with the
requirements for effective learning. To solve this problem, we propose a
methodology to the design of learning games by using game design patterns
and matching these with corresponding learning functions, which is expected to
reduce design effort and help determining the right balance between game
elements and learning. First empirical results indicate that such a methodology
actually can work. |
| Description: | Kelle, S., Klemke, R., & Specht, M. (2011). Design patterns for learning games. International Journal Technology Enhanced Learning, 3(6), 555–569. Geneva: Inderscience. |
| URI: | http://hdl.handle.net/1820/4130 |
| Appears in Collections: | 1. LMedia: Publications and Preprints
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