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Please use this identifier to cite or link to this item: http://hdl.handle.net/1820/4130
Title: Design patterns for learning games
Authors: Kelle, Sebastian
Klemke, Roland
Specht, Marcus
Keywords: game-based learning
design patterns
serious games
learning functions
pedagogical patterns
Issue Date: Dec-2011
Publisher: Inderscience
Series/Report no.: Vol. 3;No. 6
Abstract: This article concerns the design of self-contained digital games for the life-long learning context. Although the potential of games for teaching and learning is undisputed, two main barriers hamper its wide introduction. First, the design of such games tends to be complex, laborious and costly. Second, the requirements for a sensible game do not necessarily coincide with the requirements for effective learning. To solve this problem, we propose a methodology to the design of learning games by using game design patterns and matching these with corresponding learning functions, which is expected to reduce design effort and help determining the right balance between game elements and learning. First empirical results indicate that such a methodology actually can work.
Description: Kelle, S., Klemke, R., & Specht, M. (2011). Design patterns for learning games. International Journal Technology Enhanced Learning, 3(6), 555–569. Geneva: Inderscience.
URI: http://hdl.handle.net/1820/4130
Appears in Collections:1. LMedia: Publications and Preprints

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