Open Universiteit

Please use this identifier to cite or link to this item:
Title: Mobile Augmented Reality for Learning
Authors: Specht, Marcus
Keywords: augmented reality
mobile learning
Issue Date: 3-Apr-2012
Abstract: Until recently, augmented reality (AR) applications were mostly available for powerful workstations and high power personal computers. The introduction of augmented reality applications to smartphones enabled new and mobile AR experiences for everyday users. Because of the increasing pervasion of smartphones, AR is set to become a ubiquitous commodity for leisure and mobile learning. With this ubiquitous availability, mobile AR allows to devise and design innovative learning scenarios in real world settings. This carries much promise for enhanced learning experiences in situated learning. In the present article, we will look at different dimensions of mobile AR and exemplify their potential for education. At the end, we want to report on a short experiment that we conducted, called Locatory. It exceeds the current state of art for common mobile AR applications by introducing interactive and collaborative elements as well as gaming mechanisms.
Description: Specht, M. (2012, April). Augmented Reality for Learning. Technical report for workshop at eLearning congress 2012. 's Hertogenbosch, The Netherlands.
Appears in Collections:4. LMedia: Deliverables, Reports, Work Documents

Files in This Item:
File Description SizeFormat 
Whitepaper_mAR4Learn.pdf327.22 kBAdobe PDFView/Open

This item is licensed under a Creative Commons License Creative Commons