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Please use this identifier to cite or link to this item: http://hdl.handle.net/1820/4470

Title: Developing a Mobile Game Environment to Support Disadvantaged Learners
Authors: Schmitz, Birgit
Hoffmann, Marvin
Klamma, Ralf
Klemke, Roland
Specht, Marcus
Keywords: mobile learning
game based learning
IT learning
learners difficult to reach
Issue Date: 29-Oct-2012
Series/Report no.: Proceedings of 12th IEEE International Conference on Advanced Learning Technologies (ICALT 2012);
Abstract: This paper reports on the development of WeBuild, a mobile learning game designed to engage learners difficult to reach with IT learning. The development is based on a mobile game engine for the Android smart phone that was devised to support the required multiplayer and location based services. We played and tested the mobile learning game in a training facility of the building industry. The results indicate that the learners accepted the game for the low entry barriers and were motivated to use the game in an educational context. This paper describes the WeBuild prototype and the underlying game engine. Eventually, it presents results from the game session that was carried to assess interface and gameplay usability, technical functionality and motivational aspects of the game design.
Description: Schmitz, B., Hoffmann, M., Klamma, R., Klemke, R., & Specht, M. (2012). Developing a Mobile Game Environment to Support Disadvantaged Learners. Proceedings of 12th IEEE International Conference on Advanced Learning Technologies (ICALT 2012) (pp. 223-227). July, 4-6, 2012, Rome, Italy: IEEE Computer Society CPS.
URI: http://hdl.handle.net/1820/4470
ISBN: 978-1-4673-1642-2
Appears in Collections:1. LMedia: Publications and Preprints

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