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Please use this identifier to cite or link to this item:
http://hdl.handle.net/1820/4525
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| Title: | A quest for meta-learning gains in a physics serious game |
| Authors: | Verpoorten, Dominique Castaigne, Jean-Loup Westera, Wim Specht, Marcus |
| Keywords: | Serious games Meta-cognition Reflection Secondary school Science learning Game-based learning Confidence degrees Confidence marking Reflection amplifiers Elektra |
| Issue Date: | 21-Nov-2012 |
| Abstract: | This paper describes how a short, repeated and structured opportunity to reflect was integrated in the storyline of a serious game in order to stimulate the development of a meta-cognitive skill: the ability to self-assess the degree of confidence in own answers. An empirical validation of the approach, conducted with 28 college pupils, delivers an uncommon pattern: while the cognitive benefits—the acquisition of academic knowledge in optics—are negligible and mixed up, the meta-cognitive gains
present a raising tendency. The experiment also demonstrates that reflection does not necessarily hamper the game flow, if certain
conditions, discussed in the paper, are met. |
| Description: | Verpoorten, D., Castaigne, J.-L., Westera, W., & Specht, M. (2012). A quest for meta-learning gains in a physics serious game. Education and Information Technologies. Advanced online publication: 10.1007/s10639-012-9219-7 |
| URI: | http://hdl.handle.net/1820/4525 |
| ISSN: | 1360-2357 1573-7608 |
| Appears in Collections: | 1. LMedia: Publications and Preprints
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