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Please use this identifier to cite or link to this item:
http://hdl.handle.net/1820/4540
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| Title: | Introducing the "Serious Games Mechanics": A theoretical framework to analyse relationships between "game" and "pedagogical aspects" of Serious Games |
| Authors: | Suttie, Neil Louchart, Sandy Lim, Theo Westera, Wim Macvean, Andrew Djaouti, Damien Brown, Damian |
| Keywords: | serious game mechanics patterns pedagogy design |
| Issue Date: | 22-Nov-2012 |
| Abstract: | The careful balance of education and play is essential for the development of effective Serious Games. It is necessary to
develop a clear understanding of game mechanics (i.e. the tools of game-play) and how these relate to relevant educational
strategies. In this paper, we raise conceptual questions regarding the nature of Serious Games and the relationship between
game mechanics, pedagogy and the conceptual level at which they connect. In developing theoretical framework linking
game mechanics and learning, we aim to ease the work of the Serious Game designers attempting to produce both fun and
pedagogically effective Serious Games. |
| Description: | Suttie, N., Louchart, S., Lim, T., Westera, W., Macvean, A., Djaouti, D., & Brown, D. (2012, 29-31 October). Introducing the "Serious Games Mechanics": A theoretical framework to analyse relationships between "game" and "pedagogical aspects" of Serious Games. Poster presentation at the VS-Games 2012 conference, Genoa, Italy. |
| URI: | http://hdl.handle.net/1820/4540 |
| Appears in Collections: | 2. LMedia: Presentations
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