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Please use this identifier to cite or link to this item: http://hdl.handle.net/1820/4540

Title: Introducing the "Serious Games Mechanics": A theoretical framework to analyse relationships between "game" and "pedagogical aspects" of Serious Games
Authors: Suttie, Neil
Louchart, Sandy
Lim, Theo
Westera, Wim
Macvean, Andrew
Djaouti, Damien
Brown, Damian
Keywords: serious
game
mechanics
patterns
pedagogy
design
Issue Date: 22-Nov-2012
Abstract: The careful balance of education and play is essential for the development of effective Serious Games. It is necessary to develop a clear understanding of game mechanics (i.e. the tools of game-play) and how these relate to relevant educational strategies. In this paper, we raise conceptual questions regarding the nature of Serious Games and the relationship between game mechanics, pedagogy and the conceptual level at which they connect. In developing theoretical framework linking game mechanics and learning, we aim to ease the work of the Serious Game designers attempting to produce both fun and pedagogically effective Serious Games.
Description: Suttie, N., Louchart, S., Lim, T., Westera, W., Macvean, A., Djaouti, D., & Brown, D. (2012, 29-31 October). Introducing the "Serious Games Mechanics": A theoretical framework to analyse relationships between "game" and "pedagogical aspects" of Serious Games. Poster presentation at the VS-Games 2012 conference, Genoa, Italy.
URI: http://hdl.handle.net/1820/4540
Appears in Collections:2. LMedia: Presentations

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