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Please use this identifier to cite or link to this item: http://hdl.handle.net/1820/4790
Title: An Analysis of the Educational Potential of Augmented Reality Games for Learning
Authors: Schmitz, Birgit
Specht, Marcus
Klemke, Roland
Keywords: augmented reality games
mobile learning
mobile games
game design patterns
learning outcomes
Issue Date: 17-Oct-2012
Abstract: This paper presents a review of practical research papers on augmented reality games for learning. The study evaluates how these games may impact motivation (affective learning outcomes) and knowledge gain (cognitive learning outcomes). For the analysis, we use game design patterns for mobile games and Bloom’s taxonomy of educational objectives. Our study results substantiate the generally assumed motivational potential of augmented reality games. Also, they indicate that augmented reality games may have the potential to bring about cognitive learning outcomes.
Description: Schmitz, B., Specht, M., & Klemke, R. (2012). An Analysis of the Educational Potential of Augmented Reality Games for Learning. In M. Specht, J. Multisilta, & M. Sharples (Eds.), Proceedings of the 11th World Conference on Mobile and Contextual Learning 2012 (pp. 140-147). October, 16-18, 2012, Helsinki, Finland.
URI: http://hdl.handle.net/1820/4790
Appears in Collections:1. LMedia: Publications and Preprints

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