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Please use this identifier to cite or link to this item: http://hdl.handle.net/1820/5180
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dc.contributor.authorWestera, Wim-
dc.date.accessioned2013-10-28T10:03:47Z-
dc.date.available2013-10-28T10:03:47Z-
dc.date.issued2013-10-28-
dc.identifier.urihttp://hdl.handle.net/1820/5180-
dc.descriptionWestera, W. (2013, 25 October). Generating computational models for serious gaming. Presentation at the GALA Serious Gaming Conference, Paris, France.en_US
dc.description.abstractMany serious games include computational models that simulate dynamic systems. These models promote enhanced interaction and responsiveness. Under the social web paradigm more and more usable game authoring tools become available that enable prosumers to create their own games, but the inclusion of dynamic simulations remains a specialist’s job involving knowledge of mathematics, numerical modeling and programming. This presentation explains a methodology for specifying and running a specific subset of computational models without the need of bothering with mathematical equations. The methodology comprises a knowledge elicitation procedure for identifying and specifying the required model components, whereupon the mathematical model is automatically generated. The approach is based on the fact that many games focus on optimisation problems that are covered by a general class of linear programming models. The presentation thus sketches the principles of a creativity tool that removes barriers for harvesting the creative potential of teachers and students.en_US
dc.language.isoenen_US
dc.subjectLinear programmingen_US
dc.subjectserious gamingen_US
dc.subjectgamingen_US
dc.subjectsimulationen_US
dc.subjectcomputationalen_US
dc.subjectmodellingen_US
dc.subjectmodel elicitationen_US
dc.titleGenerating computational models for serious gamingen_US
dc.typePresentationen_US
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