Open Universiteit

Please use this identifier to cite or link to this item: http://hdl.handle.net/1820/5193
Title: The impact of coupled games on the learning experience of learners at-risk: An empirical study
Authors: Schmitz, Birgit
Klemke, Roland
Specht, Marcus
Keywords: educational games
pervasive technology
SMS notifications
mobile game design patterns
learning outcomes
learners at-risk
Issue Date: 12-Sep-2013
Publisher: Elsevier
Abstract: Offering pervasive game-based learning scenarios to at-risk learners is considered effective and motivating. This experimental study offers a detailed example of an educational setting that couples a mobile game with a PC browser game. It evaluates how this coupling supports engagement and learning for the target group. Nineteen participants aged between 17 and 21 years played and explored the game. The findings through seven-week gaming indicate that coupled games have potential to increase learners’ interest in a topic and can support learning activities.
Description: Schmitz, B., Klemke, R., & Specht, M. (2013). The impact of coupled games on the learning experience of learners at-risk: An empirical study. Pervasive and Mobile Computing. Available online 12 September 2013, http://dx.doi.org/10.1016/j.pmcj.2013.09.002.
URI: http://hdl.handle.net/1820/5193
ISSN: 1574-1192
Appears in Collections:1. LMedia: Publications and Preprints

Files in This Item:
File Description SizeFormat 
manuscript.pdf244.57 kBAdobe PDFView/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.