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|Title:||The impact of coupled games on the learning experience of learners at-risk: An empirical study|
mobile game design patterns
|Abstract:||Offering pervasive game-based learning scenarios to at-risk learners is considered effective and motivating. This experimental study offers a detailed example of an educational setting that couples a mobile game with a PC browser game. It evaluates how this coupling supports engagement and learning for the target group. Nineteen participants aged between 17 and 21 years played and explored the game. The findings through seven-week gaming indicate that coupled games have potential to increase learners’ interest in a topic and can support learning activities.|
|Description:||Schmitz, B., Klemke, R., & Specht, M. (2013). The impact of coupled games on the learning experience of learners at-risk: An empirical study. Pervasive and Mobile Computing. Available online 12 September 2013, http://dx.doi.org/10.1016/j.pmcj.2013.09.002.|
|Appears in Collections:||1. LMedia: Publications and Preprints|
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