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Please use this identifier to cite or link to this item: http://hdl.handle.net/1820/5199
Title: A Learning Outcome-oriented Approach towards Classifying Pervasive Games for Learning using Game Design Patterns and Contextual Information
Authors: Schmitz, Birgit
Klemke, Roland
Specht, Marcus
Keywords: Pervasive learning
mobile games
educational games
game design patterns
learning outcomes
Issue Date: Oct-2013
Publisher: IGI Global
Abstract: Mobile and in particular pervasive games are a strong component of future scenarios for teaching and learning. Based on results from a previous review of practical papers, this work explores the educational potential of pervasive games for learning by analysing underlying game mechanisms. In order to determine and classify cognitive and affective learning outcomes, we propose employing game design patterns for mobile games and context information. Context information, in the course of this article, is introduced as an additional characteristic feature of mobile game design patterns. With the proposed framework we aim at understanding how pervasive game content may support learning. Findings from our research indicate that context information directs the use and presentation of content within a game and thus influences learning effects of individual patterns. This work perorates with a discussion on the shortfalls and potentials, which our framework for analysis provides.
Description: Schmitz, B., Klemke, R., & Specht, M. (in press). A Learning Outcome-oriented Approach towards Classifying Pervasive Games for Learning using Game Design Patterns and Contextual Information
URI: http://hdl.handle.net/1820/5199
Appears in Collections:1. LMedia: Publications and Preprints

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