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Please use this identifier to cite or link to this item: http://hdl.handle.net/1820/5213
Title: Study Design and Data Gathering Guide for Serious Games’ Evaluation
Authors: Baalsrud Hauge, Jannicke
Boyle, Elizabeth
Mayer, Igor
Nadolski, Rob
Riedel, Johann C. K. H.
Moreno-Ger, Pablo
Bellotti, Francesco
Lim, Theodore
Ritchie, James
Keywords: GALA
serious games
Issue Date: 13-Nov-2013
Abstract: The objective of this chapter is to provide an overview of the different methods that can be used to evaluate the learning outcomes of serious games. These include Randomised Control Trials (RCT),quasi-experimental designs, and surveys. Case studies of a selection of serious games developed foruse in higher education are then presented along with evaluations of these games. The evaluations illustrate the different evaluation methods, along with an assessment of how well the evaluation method performed. Finally, the chapter discusses the lessons learned and compares the experiences with the evaluation methods and their transferability to other games.
Description: Baalsrud Hauge, J., Boyle, E., Mayer, I., Nadolski, R. J., Riedel, J. C. K. H., Moreno-Ger, P., Bellotti, F., Lim, T., & Ritchie, J. (2013). Study Design and Data Gathering Guide for Serious Games’ Evaluation. In T. M. Connolly, T. Hainey, E. Boyle, G. Baxter, & P. Moreno-Ger (Eds.), Psychology, Pedagogy, and Assessment in Serious Games (pp. 394-419). Hershey PA: IGI.
URI: http://hdl.handle.net/1820/5213
Appears in Collections:1. LMedia: Publications and Preprints

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