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Please use this identifier to cite or link to this item: http://hdl.handle.net/1820/5267
Title: Supporting Crisis Simulations with the ARLearn Toolkit for Mobile Serious Games
Authors: Ternier, Stefaan
Gonsalves, Atish
Tabuenca, Bernardo
De Vries, Fred
Specht, Marcus
Keywords: serious games
mobile learning
crisis simulation
Issue Date: 1-Jan-2013
Publisher: The Quarterly Journal
Abstract: ARLearn is a toolkit for designing and playing mobile serious games. ARLearn is useful for mobile scenarios including fieldtrips and role-playing games. The combination of a serious game engine with a mobile platform has produced a toolkit with a lot of potential for simulating crisis situations. This article presents the various features that ARLearn offers and illustrates how they are used in a serious game. In collaboration with the United Nations Refugee Agency (UNHCR), a serious game has been designed for simulating the management of a hostage-taking scenario. This manuscript covers the ARLearn software architecture, the cases that were designed with UNHCR’s Global Learning Centre (GLC) and discusses the training pilot with UNHCR staff-members.
Description: Ternier, S., Gonsalves, A., Tabuenca, B., De Vries, F., & Specht, M. (2013, August). Supporting Crisis Simulations with the ARLearn Toolkit for Mobile Serious Games. The Quarterly Journal, 12(1), 19–29. Retrieved from https://pfpconsortium.org/publication-article/supporting-crisis-simulations-arlearn-toolkit-mobile-serious-games
URI: http://hdl.handle.net/1820/5267
Appears in Collections:1. LMedia: Publications and Preprints

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