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|Title:||Generating computational models for serious gaming|
|Citation:||Westera, W. (2013). Generating computational models for serious gaming. In A. De Gloria (Ed.), Games and Learning Alliance, Second International Conference, GALA 2013, Paris October 24-25, LNCS 8605, pp. 53-63. Heidelberg: Springer.|
|Abstract:||Many serious games include computational models that simulate dynamic systems. These models promote enhanced interaction and responsiveness. Under the social web paradigm more and more usable game authoring tools become available that enable prosumers to create their own games, but the inclusion of dynamic simulations remains a specialist’s job involving knowledge of mathematics, numerical modeling and programming. This paper describes a methodology for specifying and running a specific subset of computational models without the need of bothering with mathematical equations. The methodology comprises a knowledge elicitation procedure for identifying and specifying the required model components, whereupon the mathematical model is automatically generated. The approach is based on the fact that many games focus on optimisation problems that are covered by a general class of linear programming models. The paper thus sketches the principles of a creativity tool that removes barriers for harvesting the creative potential of teachers and students.|
|Appears in Collections:||1. LMedia: Publications and Preprints|
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