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Please use this identifier to cite or link to this item: http://hdl.handle.net/1820/5311
Title: Introducing the "Serious Games Mechanics": A theoretical framework to analyse relationships between "game" and "pedagogical aspects" of Serious Games
Authors: Suttie, Neil
Lim, Theodore
Louchart, Sandy
Macvean, Andrew
Westera, Wim
Brown, Damian
Djaouti, Damien
Keywords: GALA
game mechanics
pedagogy
design framework
mapping
learning
serious gaming
Issue Date: 14-Jan-2014
Abstract: The careful balance of education and play is essential for the development of effective Serious Games. It is necessary to develop a clear understanding of game mechanics (i.e. the tools of game-play) and how these relate to relevant educational strategies. In this paper, we raise conceptual questions regarding the nature of Serious Games and the relationship between game mechanics, pedagogy and the conceptual level at which they connect. In developing theoretical framework linking game mechanics and learning, we aim to ease the work of the Serious Game designers attempting to produce both fun and pedagogically effective Serious Games.
Description: Suttie, N., Louchart, S., Lim, T., Westera, W., Macvean, A., Djaouti, D., & Brown, D. (2012). Introducing the "Serious Games Mechanics": A theoretical framework to analyse relationships between "game" and "pedagogical aspects" of Serious Games. Procedia Computer Science 15, 314-315. Doi: 10.1016/j.procs.2012.10.091.
URI: http://hdl.handle.net/1820/5311
Appears in Collections:1. LMedia: Publications and Preprints

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