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Title: A Serious Game for Romanic Bathhouse: the Combination of Learning and fun for Cultural Heritage
Authors: Qi, Wen
Keywords: serious game
Roman bathhouse
Issue Date: 3-Oct-2013
Publisher: Academic Conferences and Publishing International Limited
Citation: Qi, W. (2013). A Serious Game for Romanic Bathhouse: the Combination of Learning and fun for Cultural Heritage. In C. Vaz de Carvalho & P. Escudeiro (Eds.), Proceedings of the 7th European Conference on Games-Based Learning, Vol 2 (pp. 102-103). Reading, UK. [Please see also:]
Abstract: Current cultural heritages often make use of images, sounds and video together, aiming to complement existing presentations and to create a memora-ble exhibition. In addition to this, modern culture heritages’ identities have shift-ed from simple holders of cultural objects to an educational institution. The ad-vance of computer games has shown their potentials for the development of edu-tainment content and services for their visitors. A visit to heritage is structured around motion and can be supported and mediated by a computer game that can activate the visitors’ motivation by stimulating their imagination and engagement. Computer games can support visitors during and just after or before the visit. It can also provide opportunities to reorganize and conceptualize historical, cultural and technological facts about the exhibits in a constructive and meaningful way.To demonstrate the advantages of computer games in terms of facilitating the learning activities of culture heritages, we design a serious game with UNITY3D game engine. The game allows players to navigate the virtual Romanic Bathhouse based on the remains from Heerlen.
ISBN: 978-1-909507-63-0
ISSN: 2049-0992
Appears in Collections:1. FEEEL Publications, books and conference papers

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