Open Universiteit

Please use this identifier to cite or link to this item:
Title: Mindergie: A pervasive learning game for pro-environmental behaviour at the workplace
Authors: Kalz, Marco
Börner, Dirk
Ternier, Stefaan
Specht, Marcus
Keywords: energy
pro-environmental behaviour
pervasive games
mobile learning
mobile games
seamless learning
open badges
Issue Date: 4-Nov-2014
Citation: Kalz, M., Börner, D., Ternier, S., & Specht, M. (2015). Mindergie: A pervasive learning game for pro environmental behaviour at the workplace. In L.-H. Wong, M. Milrad, & M. Specht (Eds.), Seamless Learning in the Age of Mobile Connectivity (397-417). Singapore: Springer.
Abstract: This chapter reports about a pervasive learning game to increase the environmental awareness and pro-environmental behaviour at the workplace. Based on a discussion of the theoretical background and related work we introduce the game design and game elements. Results of a formative evaluation study are presented and discussed. Results show that incentive mechanisms are less important than challenging game components that involve employees in proposing solutions for energy conservation at the workplace. Conclusions are drawn for future games and energy conservation activities at the workplace.
ISBN: 978-981-287-112-1
Appears in Collections:1. TELI Publications, books and conference papers

Files in This Item:
File Description SizeFormat 
Mindergie-seamless-mkalz-rev-final-apa.pdf1.92 MBAdobe PDFView/Open

This item is licensed under a Creative Commons License Creative Commons