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|Title:||ARLearn Cloud Services|
|Citation:||Ternier, S., & Klemke, R. (2014). ARLearn Cloud Services (version 1.0) [Software]. Heerlen, The Netherlands: Open Universiteit.|
|Abstract:||ARLearn is a tool suite for educators and learners supporting mobile serious games. Learners can use the ARLearn app to organize a fieldtrip, exploring and annotating the real world, while teacher can monitor their progress in real time. The ARLearn platform is intended for teachers that organize a field trip, but can support other serious game scenarios as well. For instance, ARLearn is very suited to script simple game logic on a mobile device. With the authoring tool, one can create a series of message and define event and time wise when the messages are to be shown to a learner. The Cloud Services are a server package for ARLearn and implement the ARLearn persistence layer, notifications and many more services. This code can be downloaded to host your own (modified) ARLearn cloud. However, both developers and ARLearns would in a normal situation make use of the existing ARLearn cloud that is available at http://streetlearn.appspot.com/. Users typically use this site to create their game content. Developers can interact with the ARLearn backbone through JSON based REST services.|
|Description:||Available under the GNU Lesser General Public License (LGPL3)|
|Appears in Collections:||5. TELI Products|
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