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This collection contains publications and presentations of the RAGE project.
RAGE, Realising an Applied Gaming Eco-system, aims to develop, transform and enrich advanced technologies from the leisure games industry into self-contained gaming assets that support game studios at developing applied games easier, faster and more cost-effectively. These assets will be available along with a large volume of high-quality knowledge resources through a self-sustainable Ecosystem, which is a social space that connects research, gaming industries, intermediaries, education providers, policy makers and end-users. For more information consult the RAGE website at
The RAGE project has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No. 644187. The publications contained in this collection reflect only the authors' views. The European Union is not responsible for any use that may be made of the information it contains.
Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) unless specified otherwise by the publisher.
D7.4 - Potential business models report
A methodology to assess the effectiveness of serious games and infer player learning outcomes
Software componenten voor (applied) games
Extracting Gamers' Opinions from Reviews
D10.2 – Research Data Management Plan, version 2.0
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