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Issue DateTitleAuthor(s)
14-Dec-2015What serious game studios want from ICT research: identifying developers’ needsSaveski, Grigorij; Westera, Wim; Yuan, Li; Hollins, Paul; Fernandez Manjon, Baltasar; Moreno Ger, Pablo; Stefanov, Krassen
7-Oct-2015D9.1 - RAGE Dissemination PlanRiestra, Ruben; Hernandez Urbina, Monica; Guaylupo, Sabina; Westera, Wim; Star, Kam
7-Oct-2015D9.2 - RAGE websiteRiestra, Ruben; Hernandez Urbina, Monica; Beltran, Maria; Guaylupo, Sabina
4-Oct-2015Towards Cloud-Based Knowledge Capturing Based on Natural Language ProcessingNawroth, Christian; Schmedding, Matthäus; Fuchs, Michael; Brocks, Holger; Kaufmann, Michael; Hemmje, Matthias
Oct-2015ReaderBench: Automated evaluation of collaboration based on cohesion and dialogismDascalu, Mihai; Trausan-Matu, Stefan; McNamara, Danielle; Dessus, Philippe
2015Informal Learning in Online Knowledge Communities: Predicting Community Response to Visitor InquiriesNistor, Nicolae; Dascalu, Mihai; Stavarache, Lucia; Serafin, Yvonne; Trausan-Matu, Stefan
30-Jul-2015Towards Data Management Planning Support for Research DataGörzig, Heike; Engel, Felix; Brocks, Holger; Vogel, Tobias; Hemmje, Matthias
2015Seeker: A Serious Game for Improving Cognitive AbilitiesToma, Irina; Dascalu, Mihai; Trausan-Matu, Stefan
4-Oct-2015ReaderBench: An Integrated Cohesion-Centered FrameworkDascalu, Mihai; Stavarache, Larise; Dessus, Philippe; Trausan-Matu, Stefan; McNamara, Danielle; Bianco, Maryse
6-Dec-2015Realizing an Applied Gaming Ecosystem: Towards Supporting Service-based Innovation Knowledge Management and TransferBecker, Jana; Van Lankveld, Giel; Steiner, Christina; Hemmje, Matthias