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Results 1-10 of 55 (Search time: 0.047 seconds).
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Issue DateTitleAuthor(s)
Feb-2017A methodology to assess the effectiveness of serious games and infer player learning outcomesSerrano-Laguna, Angel; Manero, Borja; Freire, Manuel; Fernandez-Manjon, Baltasar
Jan-2017Building a Semantic Recommendation Engine for News Feeds based on Emerging Topics from TweetsTabara, Mihai; Dascalu, Mihai; Trausan-Matu, Stefan
Jan-2017Evaluating the Resilience of the Bottom-up Method used to Detect and Benchmark the Smartness of University CampusesGiovannella, Carlo; Andone, Diana; Dascalu, Mihai; Popescu, Elvira; Rehm, Matthias; Mealha, Oscar
2017Scenarios in virtual learning environments for one-to-one communication skills trainingLala, Raja; Jeuring, Johan; Van Dortmont, Jordy; Van Geest, Marcell
Apr-2017uAdventure: The eAdventure rebootPerez-Colado, Ivan; Perez Colado, Victor; Martinez-Ortiz, Ivan; Freire, Manuel; Fernandez-Manjon, Baltasar
27-Mar-2017Realising an applied gaming ecosystemWestera, Wim
May-2017RAGE Dissemination Plan: 2017 – Second updateRiestra, Ruben
2017Semantic Similarity versus Co-authorship Networks: A Detailed ComparisonParaschiv, Ionut Cristian; Dascalu, Mihai; Trausan-Matu, Stefan; Nistor, Nicolae; Montes de Oca, Ambar Murillo; McNamara, Danielle S.
Oct-2017Simplifying location-based serious game authoringPerez Colado, Víctor Manuel; Perez Colado, Ivan Jose; Martínez Ortiz, Ivan; Freire Moran, Manuel; Fernandez Manjon, Baltasar
2017Using game authoring platforms to develop screen-based simulated functional assessments in persons with executive dysfunction following traumatic brain injuryMartinez-Pernia, David; Nunez-Huasaf, Javier; del Blanco, Angel; Ruiz-Tagle, Amparo; Velasquez, Juan; Gomez, Mariela; Blesius, Carl; Ibanez, Agustin; Fernandez-Manjon, Baltasar; Slachevsky, Andrea