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Issue DateTitleAuthor(s)
Jul-2016D1.4 – First version applied gaming asset methodologyBoytchev, Pavel; Griffiths, Dai; Hollins, Paul; Fernandez Magnon, Baltasar; Martinez Ortiz, Ivan; Westera, Wim; Krassen, Stefanov; Van der Vegt, Wim; Nyamsuren, Enkhbold; Moreno Ger, Pablo; Freire, Manuel; Georgiev, Atanas; Grigorov, Alexander
Aug-2016D2.5 - First bundle of dashboard componentsFreire, Manuel; Martinez Ortiz, Ivan; Fernandez Manjon, Baltasar
Jul-2016D2.3 First bundle of client-side componentsFreire, Manuel; Bahreini, Kiavash; Vassileva, Dessislava; Bontchev, Boyan; Dias, João
Jul-2016D2.1 - First bundle of server-side componentsFreire, Manuel; Nussbaumer, Alexander; Dascalu, Mihai; Hollins, Paul; Krassen, Stefanov
Apr-2016Game Learning Analytics: Learning Analytics for Serious GamesFreire, Manuel; Serrano-Laguna, Angel; Manero, Borja; Martinez-Ortiz, Ivan; Moreno-Ger, Pablo; Fernandez-Manjon, Baltasar
Feb-2017A methodology to assess the effectiveness of serious games and infer player learning outcomesSerrano-Laguna, Angel; Manero, Borja; Freire, Manuel; Fernandez-Manjon, Baltasar
Apr-2017uAdventure: The eAdventure rebootPerez-Colado, Ivan; Perez Colado, Victor; Martinez-Ortiz, Ivan; Freire, Manuel; Fernandez-Manjon, Baltasar
Apr-2017Systematizing game learning analytics for serious gamesAlonso-Fernandez, Cristina; Calvo-Morata, Antonio; Freire, Manuel; Martinez-Ortiz, Ivan; Fernandez-Manjon, Baltasar
Nov-2017Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring ToolAlonso Fernandez, Cristina; Rotaru, Dan; Freire, Manuel; Martinez Ortiz, Ivan; Fernandez Manjon, Baltasar