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Results 1-10 of 18 (Search time: 0.004 seconds).
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Issue DateTitleAuthor(s)
2016RAGE Architecture for Reusable Serious Gaming Technology ComponentsVan der Vegt, Wim; Westera, Wim; Nyamsuren, Enkhbold; Georgiev, Atanas; Martinez Ortiz, Ivan
Jun-2016RAGE Reusable Game Software Components and Their Integration into Serious Game EnginesVan der Vegt, Wim; Nyamsuren, Enkhbold; Westera, Wim
2017Computer Game-based Learning: Applied Game Development Made SimplerNyamsuren, Enkhbold
Sep-2015A functionality prototype for the TwoA assetNyamsuren, Enkhbold
23-Mar-2017Adaptation and Assessment (TwoA) asset in C# (v1.2)Nyamsuren, Enkhbold
7-Nov-2017Adaptation and Assessment (TwoA) asset in TypeScript (v1.2)Nyamsuren, Enkhbold
8-Sep-2015HAT-based demo for an asset software component in RAGE architectureVan der Vegt, Wim; Nyamsuren, Enkhbold
Jul-2016D1.4 – First version applied gaming asset methodologyBoytchev, Pavel; Griffiths, Dai; Hollins, Paul; Fernandez Magnon, Baltasar; Martinez Ortiz, Ivan; Westera, Wim; Krassen, Stefanov; Van der Vegt, Wim; Nyamsuren, Enkhbold; Moreno Ger, Pablo; Freire, Manuel; Georgiev, Atanas; Grigorov, Alexander
2016The RAGE Software Asset Model and Metadata ModelGeorgiev, Atanas; Grigorov, Alexander; Bontchev, Boyan; Boytchev, Pavel; Stefanov, Krassen; Bahreini, Kiavash; Nyamsuren, Enkhbold; Van der Vegt, Wim; Westera, Wim; Prada, Rui; Hollins, Paul; Moreno, Pablo
2017Efficient Software Assets for Fostering Learning in Applied GamesMaurer, Matthias; Nussbaumer, Alexander; Steiner, Christina; Van der Vegt, Wim; Nadolski, Rob; Nyamsuren, Enkhbold; Albert, Dietrich