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Issue DateTitleAuthor(s)
14-Dec-2015What serious game studios want from ICT research: identifying developers’ needsSaveski, Grigorij; Westera, Wim; Yuan, Li; Hollins, Paul; Fernandez Manjon, Baltasar; Moreno Ger, Pablo; Stefanov, Krassen
Nov-2016D8.2 – Evaluation AssetNussbaumer, Alexander; Steiner, Christina; Maurer, Matthias
24-Nov-2016Fabels en feiten over serious gamingWestera, Wim
2016RAGE Architecture for Reusable Serious Gaming Technology ComponentsVan der Vegt, Wim; Westera, Wim; Nyamsuren, Enkhbold; Georgiev, Atanas; Martinez Ortiz, Ivan
2016Software Components for Serious Game DevelopmentWestera, Wim; Van der Vegt, Wim; Bahreini, Kiavash; Dascalu, Mihai; Van Lankveld, Giel
2017Scenarios in virtual learning environments for one-to-one communication skills trainingLala, Raja; Jeuring, Johan; Van Dortmont, Jordy; Van Geest, Marcell
27-Mar-2017Realising an applied gaming ecosystemWestera, Wim
20-Feb-2016D8.1 - RAGE Evaluation Framework and GuidelinesSteiner, Christina; Nussbaumer, Alexander; Kluijfhout, Eric; Nadolski, Rob; Bazzanella, Barbara; Mscarenhas, Samuel; Moreno Ger, Pablo; Dascalu, Mihai; Trausan-Matu, Stefan; Becker, Jana; Yuan, Li; Hollins, Paul
Oct-2016D5.1 – Scenario Arrangement Document – round 1Casagranda, Milena; Molinari, Andrea; Humphreys, Sarah; Sleightholme, Gareth; Lepoivre, Olivier; Halbeher, Maureen; Romano, Ana; Falua, Carla; Soeiro, Cristina; Guerra, Raquel; Kollenburg, Martin van; Kommeren, Rob; Steiner, Christina
4-Oct-2016Amplifying applied gamingWestera, Wim