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Results 1-10 of 41 (Search time: 0.006 seconds).
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Issue DateTitleAuthor(s)
14-Dec-2015What serious game studios want from ICT research: identifying developers’ needsSaveski, Grigorij; Westera, Wim; Yuan, Li; Hollins, Paul; Fernandez Manjon, Baltasar; Moreno Ger, Pablo; Stefanov, Krassen
24-Mar-2016Serious gaming: wondermiddel of luchtkasteel?Westera, Wim
Feb-2016D7.1 - Summary Report of Business ModelsHollins, Paul; Yuan, Li; Santos, Pedro; Becker, Jana; Riestra, Ruben
Jul-2016D1.4 – First version applied gaming asset methodologyBoytchev, Pavel; Griffiths, Dai; Hollins, Paul; Fernandez Magnon, Baltasar; Martinez Ortiz, Ivan; Westera, Wim; Krassen, Stefanov; Van der Vegt, Wim; Nyamsuren, Enkhbold; Moreno Ger, Pablo; Freire, Manuel; Georgiev, Atanas; Grigorov, Alexander
Jul-2016D5.5 – First Version Scenario Arrangement Document – round 1Bazzanella, Barbara; Casagranda, Milena; Molinari, Andrea; Humphreys, Sarah; Sleightholm, Gareth; Lepoivre, Olivier; Kommeren, Rob; Romano, Ana; Soeiro, Cristina; Guerra, Raquel; Steiner, Christina
Jul-2016D9.5 – Exploitation Plan (version 1 of 3)Riestra, Ruben; Beltran, Maria; Perna, Ana; Guaylupo, Sabina; Westera, Wim
23-Oct-2015What serious game studios want from ICT research: identifying developers’ needsSaveski, Grigorij; Westera, Wim; Yuan, Li; Hollins, Paul; Fernández Manjón, Baltasar; Moreno-Ger, Pablo; Krassen, Stefanov
Jul-2016D3.3 – First Social Gamification AssetsStar, Kam; Hirsch, Ben; Glass, Jared; Coldridge, Jack; Allsopp, James; Spice, Ellis; Wentworth, Felix
Aug-2016D2.5 - First bundle of dashboard componentsFreire, Manuel; Martinez Ortiz, Ivan; Fernandez Manjon, Baltasar
Jul-2016D3.5 – First Storytelling FrameworkMascarenhas, Samuel; Prada, Rui; Santos, Pedro; Star, Kam; Freire Moran, Manuel