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Issue DateTitleAuthor(s)
14-Dec-2015What serious game studios want from ICT research: identifying developers’ needsSaveski, Grigorij; Westera, Wim; Yuan, Li; Hollins, Paul; Fernandez Manjon, Baltasar; Moreno Ger, Pablo; Stefanov, Krassen
24-Mar-2016Serious gaming: wondermiddel of luchtkasteel?Westera, Wim
Jul-2016D1.4 – First version applied gaming asset methodologyBoytchev, Pavel; Griffiths, Dai; Hollins, Paul; Fernandez Magnon, Baltasar; Martinez Ortiz, Ivan; Westera, Wim; Krassen, Stefanov; Van der Vegt, Wim; Nyamsuren, Enkhbold; Moreno Ger, Pablo; Freire, Manuel; Georgiev, Atanas; Grigorov, Alexander
Jul-2016D9.5 – Exploitation Plan (version 1 of 3)Riestra, Ruben; Beltran, Maria; Perna, Ana; Guaylupo, Sabina; Westera, Wim
4-Oct-2015Amplifying applied game development and uptakeHollins, Paul; Westera, Wim; Manero, Borja
4-Oct-2015Evaluation of Serious Games: A Holistic ApproachSteiner, Christina; Hollins, Paul; Kluijfhout, Eric; Dascalu, Mihai; Nussbaumer, Alexander; Albert, Dietrich; Westera, Wim
23-Oct-2015What serious game studios want from ICT research: identifying developers’ needsSaveski, Grigorij; Westera, Wim; Yuan, Li; Hollins, Paul; Fernández Manjón, Baltasar; Moreno-Ger, Pablo; Krassen, Stefanov
24-Mar-2016D4.2 – Full Design DocumentStar, Kam; Allsop, James; Hirsch, Benjamin; Cook, Jeremy; Saunders, Ian; Platon, Thierry; Irmscher, Boris; Sprengel, Holger; Piesk, Jens; Polak, Marco; Lindner, Marcus; Pomazansky, Andrew; Humphreys, Sarah; Sleightholms, Gareth; Steiner, Christina; Nadolski, Rob; Mascarenhas, Samuel; Westera, Wim
7-Oct-2015D9.1 - RAGE Dissemination PlanRiestra, Ruben; Hernandez Urbina, Monica; Guaylupo, Sabina; Westera, Wim; Star, Kam
Jun-2016RAGE Reusable Game Software Components and Their Integration into Serious Game EnginesVan der Vegt, Wim; Nyamsuren, Enkhbold; Westera, Wim