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Issue DateTitleAuthor(s)
2016Software Components for Serious Game DevelopmentWestera, Wim; Van der Vegt, Wim; Bahreini, Kiavash; Dascalu, Mihai; Van Lankveld, Giel
2017Investigating the impact of gaming habits, gender, and age on the effectiveness of an educational video game: An exploratory studyTorrente, Javier; Fernandez-Vara, Clara; Manero, Borja; Fernandez-Manjon, Baltasar
May-2016D7.3 - Summary Report RAGE Stakeholder Consultation PocessHollins, Paul; Griffiths, Dai; Riestra, Ruben; Humphreys, Sarah; Lepoivre, Olivier
24-Jun-2015Making sense of game based user data: learning analytics in applied gamesSteiner, Christina M.; Kickmeier-Rust, Michael D.; Albert, Dietrich
2017Facilitating evaluation support for serious gamesNussbaumer, Alexander; Steiner, Christina; Maurer, Matthias; Albert, Dietrich
8-Dec-2016The RAGE Advanced Game Technologies Repository for Supporting Applied Game DevelopmentGeorgiev, Atanas; Grigorov, Alexander; Bontchev, Boyan; Boytchev, Pavel; Stefanov, Krassen; Westera, Wim; Prada, Rui; Hollins, Paul; Moreno Ger, Pablo
Feb-2016D7.1 - Summary Report of Business ModelsHollins, Paul; Yuan, Li; Santos, Pedro A.; Becker, Jana; Riestra, Ruben
Mar-2016D7.2 - Summary report of Value Chain analysisHollins, Paul; Riestra, Ruben; Hernandez, Monica; Becker, Jana; Santos, Pedro A.
Jul-2016D3.5 – First Storytelling FrameworkMascarenhas, Samuel; Prada, Rui; Santos, Pedro A.; Star, Kam; Freire Moran, Manuel
Mar-2018D2.6 - Final bundle of dashboard componentsCalvo Morata, Antonio; Fernandez Manjon, Baltasar; Cristian Rotaru, Dan; Freire Moran, Manuel; Martinez Ortiz, Ivan