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Issue DateTitleAuthor(s)
23-Oct-2015What serious game studios want from ICT research: identifying developers’ needsSaveski, Grigorij; Westera, Wim; Yuan, Li; Hollins, Paul; Fernández Manjón, Baltasar; Moreno-Ger, Pablo; Krassen, Stefanov
24-Mar-2016D4.2 – Full Design DocumentStar, Kam; Allsop, James; Hirsch, Benjamin; Cook, Jeremy; Saunders, Ian; Platon, Thierry; Irmscher, Boris; Sprengel, Holger; Piesk, Jens; Polak, Marco; Lindner, Marcus; Pomazansky, Andrew; Humphreys, Sarah; Sleightholms, Gareth; Steiner, Christina; Nadolski, Rob; Mascarenhas, Samuel; Westera, Wim
Jun-2016RAGE Reusable Game Software Components and Their Integration into Serious Game EnginesVan der Vegt, Wim; Nyamsuren, Enkhbold; Westera, Wim
Jul-2016D2.3 First bundle of client-side componentsFreire, Manuel; Bahreini, Kiavash; Vassileva, Dessislava; Bontchev, Boyan; Dias, João
Jul-2016D2.1 - First bundle of server-side componentsFreire, Manuel; Nussbaumer, Alexander; Dascalu, Mihai; Hollins, Paul; Krassen, Stefanov
2016RAGE Architecture for Reusable Serious Gaming Technology ComponentsVan der Vegt, Wim; Westera, Wim; Nyamsuren, Enkhbold; Georgiev, Atanas; Martinez Ortiz, Ivan
4-Oct-2016Amplifying applied gamingWestera, Wim
Oct-2016D5.1 – Scenario Arrangement Document – round 1Casagranda, Milena; Molinari, Andrea; Humphreys, Sarah; Sleightholme, Gareth; Lepoivre, Olivier; Halbeher, Maureen; Romano, Ana; Falua, Carla; Soeiro, Cristina; Guerra, Raquel; Kollenburg, Martin van; Kommeren, Rob; Steiner, Christina
Nov-2016D4.3 – Initial version of game applications for scenario pilotsStar, Kam; Hirsh, Ben; Coldridge, Jack; Spice, Ellis; Platon, Thierry; Ruggeri, Alida; Irmscher, Boris; Piesk, Jens; Polak, Marco; Linder, Marcus; Sprengel, Holger; Pomazansky, Andrew; Humphreys, Sarah; Sleightholms, Gareth; Saunter, Ian
2017Scenarios in virtual learning environments for one-to-one communication skills trainingLala, Raja; Jeuring, Johan; Van Dortmont, Jordy; Van Geest, Marcell