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Results 1-10 of 12 (Search time: 0.022 seconds).
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Issue DateTitleAuthor(s)
14-Dec-2015What serious game studios want from ICT research: identifying developers’ needsSaveski, Grigorij; Westera, Wim; Yuan, Li; Hollins, Paul; Fernandez Manjon, Baltasar; Moreno Ger, Pablo; Stefanov, Krassen
Feb-2016D7.1 - Summary Report of Business ModelsHollins, Paul; Yuan, Li; Santos, Pedro; Becker, Jana; Riestra, Ruben
2015Seeker: A Serious Game for Improving Cognitive AbilitiesToma, Irina; Dascalu, Mihai; Trausan-Matu, Stefan
Mar-2016D7.2 - Summary report of Value Chain analysisHollins, Paul; Riestra, Ruben; Hernandez, Monica; Becker, Jana; Santos, Pedro
Sep-2016Applying standards to systematize learning analytics in serious gamesSerrano-Laguna, Angel; Martinez-Ortiz, Ivan; Haag, Jason; Regan, Damon; Johnson, Andy; Fernandez-Manjon, Baltasar
24-Nov-2016Fabels en feiten over serious gamingWestera, Wim
8-Dec-2016The RAGE Advanced Game Technologies Repository for Supporting Applied Game DevelopmentGeorgiev, Atanas; Grigorov, Alexander; Bontchev, Boyan; Boytchev, Pavel; Stefanov, Krassen; Westera, Wim; Prada, Rui; Hollins, Paul; Moreno Ger, Pablo
Feb-2017A methodology to assess the effectiveness of serious games and infer player learning outcomesSerrano-Laguna, Angel; Manero, Borja; Freire, Manuel; Fernandez-Manjon, Baltasar
Apr-2017uAdventure: The eAdventure rebootPerez-Colado, Ivan; Perez Colado, Victor; Martinez-Ortiz, Ivan; Freire, Manuel; Fernandez-Manjon, Baltasar
Apr-2017Systematizing game learning analytics for serious gamesAlonso-Fernandez, Cristina; Calvo-Morata, Antonio; Freire, Manuel; Martinez-Ortiz, Ivan; Fernandez-Manjon, Baltasar