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Issue DateTitleAuthor(s)
2016RAGE Architecture for Reusable Serious Gaming Technology ComponentsVan der Vegt, Wim; Westera, Wim; Nyamsuren, Enkhbold; Georgiev, Atanas; Martinez Ortiz, Ivan
Jun-2016RAGE Reusable Game Software Components and Their Integration into Serious Game EnginesVan der Vegt, Wim; Nyamsuren, Enkhbold; Westera, Wim
8-Sep-2015HAT-based demo for an asset software component in RAGE architectureVan der Vegt, Wim; Nyamsuren, Enkhbold
Jul-2016D1.4 – First version applied gaming asset methodologyBoytchev, Pavel; Griffiths, Dai; Hollins, Paul; Fernandez Magnon, Baltasar; Martinez Ortiz, Ivan; Westera, Wim; Krassen, Stefanov; Van der Vegt, Wim; Nyamsuren, Enkhbold; Moreno Ger, Pablo; Freire, Manuel; Georgiev, Atanas; Grigorov, Alexander
2016The RAGE Software Asset Model and Metadata ModelGeorgiev, Atanas; Grigorov, Alexander; Bontchev, Boyan; Boytchev, Pavel; Stefanov, Krassen; Bahreini, Kiavash; Nyamsuren, Enkhbold; Van der Vegt, Wim; Westera, Wim; Prada, Rui; Hollins, Paul; Moreno, Pablo
2017Efficient Software Assets for Fostering Learning in Applied GamesMaurer, Matthias; Nussbaumer, Alexander; Steiner, Christina; Van der Vegt, Wim; Nadolski, Rob; Nyamsuren, Enkhbold; Albert, Dietrich
Jun-2017D1.1 – Applied gaming asset methodologyWestera, Wim; Krassen, Stefanov; Van der Vegt, Wim; Nyamsuren, Enkhbold; Bahreini, Kiavash; Kluijfhout, Eric; Moreno Ger, Pedro; Freire Moran, Manuel; Georgiev, Atanas; Grigorov, Alexander; Boytchev, Pavel; Griffiths, Dai; Fernandez Manjon, Baltasar; Mascarenhas, Samuel; Martinez Ortiz, Ivan; Hemmje, Matthias
Aug-2017D2.4 - Final Bundle of Client-side ComponentsCalvo Morata, Antonio; Fernandez Manjon, Baltasar; Rotaru, Dan Cristian; Freire Moran, Manuel; Martinez Ortiz, Ivan; Riestra, Ruben; Dascalu, Mihai; Lala, Raja; Maurer, Mathias; Nyamsuren, Enkhbold; Van der Vegt, Wim; Bahreini, Kiavash; Bontchev, Boyan; Westera, Wim
2017Automated Adaptation and Assessment in Serious Games: a Portable Tool for Supporting LearningNyamsuren, Enkhbold; Van der Vegt, Wim; Westera, Wim