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Results 1-10 of 13 (Search time: 0.004 seconds).
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Issue DateTitleAuthor(s)
2016RAGE Architecture for Reusable Serious Gaming Technology ComponentsVan der Vegt, Wim; Westera, Wim; Nyamsuren, Enkhbold; Georgiev, Atanas; Martinez Ortiz, Ivan
Jun-2016RAGE Reusable Game Software Components and Their Integration into Serious Game EnginesVan der Vegt, Wim; Nyamsuren, Enkhbold; Westera, Wim
2017Computer Game-based Learning: Applied Game Development Made SimplerNyamsuren, Enkhbold
Sep-2015A functionality prototype for the TwoA assetNyamsuren, Enkhbold
23-Mar-2017Adaptation and Assessment (TwoA) asset in C# (v1.2)Nyamsuren, Enkhbold
7-Nov-2017Adaptation and Assessment (TwoA) asset in TypeScript (v1.2)Nyamsuren, Enkhbold
8-Sep-2015HAT-based demo for an asset software component in RAGE architectureVan der Vegt, Wim; Nyamsuren, Enkhbold
Jul-2016D1.4 – First version applied gaming asset methodologyBoytchev, Pavel; Griffiths, Dai; Hollins, Paul; Fernandez Magnon, Baltasar; Martinez Ortiz, Ivan; Westera, Wim; Krassen, Stefanov; Van der Vegt, Wim; Nyamsuren, Enkhbold; Moreno Ger, Pablo; Freire, Manuel; Georgiev, Atanas; Grigorov, Alexander
17-Mar-2016Adaptation and Assessment (TwoA) asset in C# (v1.1)Nyamsuren, Enkhbold
Jun-2017D1.1 – Applied gaming asset methodologyWestera, Wim; Krassen, Stefanov; Van der Vegt, Wim; Nyamsuren, Enkhbold; Bahreini, Kiavash; Kluijfhout, Eric; Moreno Ger, Pedro; Freire Moran, Manuel; Georgiev, Atanas; Grigorov, Alexander; Boytchev, Pavel; Griffiths, Dai; Fernandez Manjon, Baltasar; Mascarenhas, Samuel; Martinez Ortiz, Ivan; Hemmje, Matthias