Community home page
This collection contains publications and presentations of the RAGE project.
RAGE, Realising an Applied Gaming Eco-system, aims to develop, transform and enrich advanced technologies from the leisure games industry into self-contained gaming assets that support game studios at developing applied games easier, faster and more cost-effectively. These assets will be available along with a large volume of high-quality knowledge resources through a self-sustainable Ecosystem, which is a social space that connects research, gaming industries, intermediaries, education providers, policy makers and end-users. For more information consult the RAGE website at
The RAGE project has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No. 644187. The publications contained in this collection reflect only the authors' views. The European Union is not responsible for any use that may be made of the information it contains.
Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) unless specified otherwise by the publisher.
Scoring Summaries Using Recurrent Neural Networks
Automated Prediction of Student Participation in Collaborative Dialogs Using Time Series Analyses
The Robbers and the Others – A Serious Game Using Natural Language Processing
D7.6 – RAGE Asset-based business case
D6.5 – SNA and Discourse Analysis
Collections in this community