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This collection contains publications and presentations of the RAGE project.
RAGE, Realising an Applied Gaming Eco-system, aims to develop, transform and enrich advanced technologies from the leisure games industry into self-contained gaming assets that support game studios at developing applied games easier, faster and more cost-effectively. These assets will be available along with a large volume of high-quality knowledge resources through a self-sustainable Ecosystem, which is a social space that connects research, gaming industries, intermediaries, education providers, policy makers and end-users. For more information consult the RAGE website at
The RAGE project has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No. 644187. The publications contained in this collection reflect only the authors' views. The European Union is not responsible for any use that may be made of the information it contains.
Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) unless specified otherwise by the publisher.
D4.4 - Final Version of Game Applications for Scenario Pilots
D2.6 - Final bundle of dashboard components
Set-theoretical and Combinatorial Instruments for Problem Space Analysis in Adaptive Serious Games.
A survey of the video game industry in Portugal
Primeiro Atlas do Sector dos Videojogos em Portugal: Contributo para a Análise das Economias Urbanas em Transformação
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