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This collection contains publications of the RAGE project. RAGE, Realising an Applied Gaming Eco-system, aims to develop, transform and enrich advanced technologies from the leisure games industry into self-contained gaming assets that support game studios at developing applied games easier, faster and more cost-effectively. These assets will be available along with a large volume of high-quality knowledge resources through a self-sustainable Ecosystem, which is a social space that connects research, gaming industries, intermediaries, education providers, policy makers and end-users. For more information consult the RAGE website at http://rageproject.eu/ The RAGE project has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No. 644187. The publications contained in this collection reflect only the authors' views. The European Union is not responsible for any use that may be made of the information it contains.

Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) unless specified otherwise by the publisher.

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Collection's Items (Sorted by Submit Date in Descending order): 1 to 20 of 45
Issue DateTitleAuthor(s)
2017Scenarios in virtual learning environments for one-to-one communication skills trainingLala, Raja; Jeuring, Johan; Van Dortmont, Jordy; Van Geest, Marcell
31-Jan-2017How people learn while playing serious games: A computational modelling approachWestera, Wim
Apr-2017Systematizing game learning analytics for serious gamesAlonso-Fernandez, Cristina; Calvo-Morata, Antonio; Freire, Manuel; Martinez-Ortiz, Ivan; Fernandez-Manjon, Baltasar
Apr-2017uAdventure: The eAdventure rebootPerez-Colado, Ivan; Perez Colado, Victor; Martinez-Ortiz, Ivan; Freire, Manuel; Fernandez-Manjon, Baltasar
Feb-2017A methodology to assess the effectiveness of serious games and infer player learning outcomesSerrano-Laguna, Angel; Manero, Borja; Freire, Manuel; Fernandez-Manjon, Baltasar
Feb-2017Extracting Gamers' Opinions from ReviewsSirbu, Dorinela; Secui, Ana; Dascalu, Mihai; Crossley, Scott; Ruseti, Stefan; Trausan-Matu, Stefan
Jan-2017The Rhetorical Nature of RhythmBalint, Mihaela; Dascalu, Mihai; Trausan-Matu, Stefan
Jan-2017Evaluating the Resilience of the Bottom-up Method used to Detect and Benchmark the Smartness of University CampusesGiovannella, Carlo; Andone, Diana; Dascalu, Mihai; Popescu, Elvira; Rehm, Matthias; Mealha, Oscar
Jan-2017Building a Semantic Recommendation Engine for News Feeds based on Emerging Topics from TweetsTabara, Mihai; Dascalu, Mihai; Trausan-Matu, Stefan
Nov-2016The video game industry in PortugalSantos, Pedro; Romeiro, Patricia; Nunes, Flavio; Hollins, Paul; Riestra, Ruben
8-Dec-2016The RAGE Advanced Game Technologies Repository for Supporting Applied Game DevelopmentGeorgiev, Atanas; Grigorov, Alexander; Bontchev, Boyan; Boytchev, Pavel; Stefanov, Krassen; Westera, Wim; Prada, Rui; Hollins, Paul; Moreno Ger, Pablo
Apr-2016Game Learning Analytics: Learning Analytics for Serious GamesFreire, Manuel; Serrano-Laguna, Angel; Manero, Borja; Martinez-Ortiz, Ivan; Moreno-Ger, Pablo; Fernandez-Manjon, Baltasar
2016What Makes Your Writing Style Unique? Significant Differences Between Two Famous Romanian OratorsDascalu, Mihai; Gifu, Daniela; Trausan-Matu, Stefan
2016Software Components for Serious Game DevelopmentWestera, Wim; Van der Vegt, Wim; Bahreini, Kiavash; Dascalu, Mihai; Van Lankveld, Giel
2016The RAGE Software Asset Model and Metadata ModelGeorgiev, Atanas; Grigorov, Alexander; Bontchev, Boyan; Boytchev, Pavel; Stefanov, Krassen; Bahreini, Kiavash; Nyamsuren, Enkhbold; Van der Vegt, Wim; Westera, Wim; Prada, Rui; Hollins, Paul; Moreno, Pablo
Sep-2016Applying standards to systematize learning analytics in serious gamesSerrano-Laguna, Angel; Martinez-Ortiz, Ivan; Haag, Jason; Regan, Damon; Johnson, Andy; Fernandez-Manjon, Baltasar
2016Predicting Student Performance and Differences in Learning Styles based on Textual Complexity Indices applied on Blog and Microblog PostsPopescu, Elvira; Dascalu, Mihai; Becheru, Alex; Crossley, Scott; Trausan-Matu, Stefan
Aug-2016Integrating Scientific Publication into an Applied Gaming EcosystemSalman, Munir; Fuchs, Michael; Buechner, Wilhelm; Vu, Binh; Brocks, Holger; Becker, Jana; Heutelbeck, Dominic; Hemmje, Matthias
2016Finding the Needle in a Haystack: Who are the Most Central Authors Within a Domain?Paraschiv, Ionut; Dascalu, Mihai; McNamara, Danielle; Trausan-Matu, Stefan
2016Combining Taxonomies using Word2vecSwoboda, Tobias; Hemmje, Matthias; Dascalu, Mihai; Trausan-Matu, Stefan
Collection's Items (Sorted by Submit Date in Descending order): 1 to 20 of 45