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This collection contains publications of the RAGE project. RAGE, Realising an Applied Gaming Eco-system, aims to develop, transform and enrich advanced technologies from the leisure games industry into self-contained gaming assets that support game studios at developing applied games easier, faster and more cost-effectively. These assets will be available along with a large volume of high-quality knowledge resources through a self-sustainable Ecosystem, which is a social space that connects research, gaming industries, intermediaries, education providers, policy makers and end-users. For more information consult the RAGE website at http://rageproject.eu/ The RAGE project has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No. 644187. The publications contained in this collection reflect only the authors' views. The European Union is not responsible for any use that may be made of the information it contains.

Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) unless specified otherwise by the publisher.

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Collection's Items (Sorted by Submit Date in Descending order): 1 to 20 of 64
Issue DateTitleAuthor(s)
Jun-2017ReaderBench Learns Dutch: Building a Comprehensive Automated Essay Scoring System for Dutch LanguageDascalu, Mihai; Westera, Wim; Ruseti, Stefan; Trausan-Matu, Stefan; Kurvers, Hub
Oct-2017The RAGE Game Software Components Repository for Supporting Applied Game DevelopmentGeorgiev, Atanas; Grigorov, Alexander; Bontchev, Boyan; Boytchev, Pavel; Stefanov, Krassen; Westera, Wim; Nyamsuren, Enkhbold; Bahreini, Kiavash; Prada, Rui; Hollins, Paul; Moreno, Pablo
2017Analysing and adapting communication scenarios in virtual learning environments for one-to-one communication skills trainingLala, Raja; Jeuring, Johan; Overbeek, Timo
2017Investigating the impact of gaming habits, gender, and age on the effectiveness of an educational video game: An exploratory studyTorrente, Javier; Fernandez-Vara, Clara; Manero, Borja; Fernandez-Manjon, Baltasar
2017A methodology for assessing the effectiveness of serious games and for inferring player learning outcomes.Serrano-Laguna, Angel; Manero, Borja; Freire, Manuel; Fernandez-Manjon, Baltasar
2017Using game authoring platforms to develop screen-based simulated functional assessments in persons with executive dysfunction following traumatic brain injuryMartinez-Pernia, David; Nunez-Huasaf, Javier; del Blanco, Angel; Ruiz-Tagle, Amparo; Velasquez, Juan; Gomez, Mariela; Blesius, Carl; Ibanez, Agustin; Fernandez-Manjon, Baltasar; Slachevsky, Andrea
Oct-2017Predicting Collaboration based on Students' Pauses in Online CSCL ConversationsDenisleam, Sibel; Dascalu, Mihai; Trausan-Matu, Stefan
Oct-2017BlogCrawl: Customized Crawling of Online CommunitiesStavarache, Lucia; Balint, Mihaela; Dascalu, Mihai; Trausan-Matu, Stefan; Nistor, Nicolae
Oct-2017How Well Do Student Nurses Write Case Studies? A Cohesion-Centered Textual Complexity AnalysisDascalu, Mihai; Dessus, Philippe; Thuez, Laurent; Trausan-Matu, Stefan
Oct-2017Semantic Boggle: A Game for Vocabulary AcquisitionToma, Irina; Alexandru, Cristina-Elena; Dascalu, Mihai; Dessus, Philippe; Trausan-Matu, Stefan
Oct-2017ReaderBench: A Multi-lingual Framework for Analyzing Text ComplexityDascalu, Mihai; Gutu, Gabriel; Ruseti, Stefan; Paraschiv, Ionut Cristian; Dessus, Philippe; McNamara, Danielle; Crossley, Scott; Trausan-Matu, Stefan
2017Using game authoring platforms to develop screen-based simulated functional assessments in persons with executive dysfunction following traumatic brain injuryMartinez Pernia, David; Nunez Huasaf, Javier; del Blanco, Angel; Ruiz Tagle, Amparo; Velasquez, Juan; Gomez, Mariela; Blesius, Carl; Ibanez, Agustin; Fernandez Manjon, Baltasar; Slachevsky, Andrea
Nov-2017Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring ToolAlonso Fernandez, Cristina; Rotaru, Dan; Freire, Manuel; Martinez Ortiz, Ivan; Fernandez Manjon, Baltasar
Oct-2017Simplifying location-based serious game authoringPerez Colado, Víctor Manuel; Perez Colado, Ivan Jose; Martínez Ortiz, Ivan; Freire Moran, Manuel; Fernandez Manjon, Baltasar
Aug-2017Simulating serious games: a discrete-time computational model based on cognitive flow theoryWestera, Wim
2017Automated Adaptation and Assessment in Serious Games: a Portable Tool for Supporting LearningNyamsuren, Enkhbold; Van der Vegt, Wim; Westera, Wim
2017Semantic Similarity versus Co-authorship Networks: A Detailed ComparisonParaschiv, Ionut Cristian; Dascalu, Mihai; Trausan-Matu, Stefan; Nistor, Nicolae; Montes de Oca, Ambar Murillo; McNamara, Danielle S.
2017How Adequate is your CV? Analyzing French CVs with ReaderBenchGutu, Gabriel; Dascalu, Mihai; Trausan-Matu, Stefan; Lepoivre, Olivier
2017Modeling Comprehension Processes via Automated Analyses of DialogismDascalu, Mihai; Allen, Laura K.; McNamara, Danielle S.; Trausan-Matu, Stefan; Crossley, Scott A.
2017Scenarios in virtual learning environments for one-to-one communication skills trainingLala, Raja; Jeuring, Johan; Van Dortmont, Jordy; Van Geest, Marcell
Collection's Items (Sorted by Submit Date in Descending order): 1 to 20 of 64