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1. RAGE Publications : [33] Collection home page

This collection contains publications of the RAGE project. RAGE, Realising an Applied Gaming Eco-system, aims to develop, transform and enrich advanced technologies from the leisure games industry into self-contained gaming assets that support game studios at developing applied games easier, faster and more cost-effectively. These assets will be available along with a large volume of high-quality knowledge resources through a self-sustainable Ecosystem, which is a social space that connects research, gaming industries, intermediaries, education providers, policy makers and end-users. For more information consult the RAGE website at The RAGE project has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No. 644187. The publications contained in this collection reflect only the authors' views. The European Union is not responsible for any use that may be made of the information it contains.

Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) unless specified otherwise by the publisher.

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Collection's Items (Sorted by Submit Date in Descending order): 1 to 20 of 33
Issue DateTitleAuthor(s)
2016Software Components for Serious Game DevelopmentWestera, Wim; Van der Vegt, Wim; Bahreini, Kiavash; Dascalu, Mihai; Van Lankveld, Giel
2016The RAGE Software Asset Model and Metadata ModelGeorgiev, Atanas; Grigorov, Alexander; Bontchev, Boyan; Boytchev, Pavel; Stefanov, Krassen; Bahreini, Kiavash; Nyamsuren, Enkhbold; Van der Vegt, Wim; Westera, Wim; Prada, Rui; Hollins, Paul; Moreno, Pablo
Apr-2016Applying standards to systematize learning analytics in serious gamesFreire, Manuel; Serrano-Laguna, Angel; Manero, Borja; Martinez-Ortiz, Ivan; Moreno-Ger, Pablo; Fernandez-Manjon, Baltasar
Sep-2016Applying standards to systematize learning analytics in serious gamesSerrano-Laguna, Angel; Martinez-Ortiz, Ivan; Haag, Jason; Regan, Damon; Johnson, Andy; Fernandez-Manjon, Baltasar
2016Predicting Student Performance and Differences in Learning Styles based on Textual Complexity Indices applied on Blog and Microblog PostsPopescu, Elvira; Dascalu, Mihai; Becheru, Alex; Crossley, Scott; Trausan-Matu, Stefan
Aug-2016Integrating Scientific Publication into an Applied Gaming EcosystemSalman, Munir; Fuchs, Michael; Buechner, Wilhelm; Vu, Binh; Brocks, Holger; Becker, Jana; Heutelbeck, Dominic; Hemmje, Matthias
2016Finding the Needle in a Haystack: Who are the Most Central Authors Within a Domain?Paraschiv, Ionut; Dascalu, Mihai; McNamara, Danielle; Trausan-Matu, Stefan
2016Combining Taxonomies using Word2vecSwoboda, Tobias; Hemmje, Matthias; Dascalu, Mihai; Trausan-Matu, Stefan
2016Predicting Academic Performance Based on Students' Blog and Microblog PostsDascalu, Mihai; Popescu, Elvira; Becheru, Alexandru; Crossley, Scott; Trausan-Matu, Stefan
2016ReaderBench goes Online: A Comprehension-Centered Framework for Educational PurposesGutu, Gabriel; Dascalu, Mihai; Trausan-Matu, Stefan; Dessus, Philippe
2016Expressing Sentiments in Game ReviewsSecui, Ana; Sirbu, Maria; Dascalu, Mihai; Crossley, Scott; Ruseti, Stefan; Trausan-Matu, Stefan
2016Classifying Written Texts Through Rhythmic FeaturesBalint, Mihaela; Dascalu, Mihai; Trausan-Matu, Stefan
2016Extracting Patterns from Educational Traces via Clustering and Associated Quality MetricsMihaescu, Marian; Tanasie, Alexandru; Dascalu, Mihai; Trausan-Matu, Stefan
2016RAGE Architecture for Reusable Serious Gaming Technology ComponentsVan der Vegt, Wim; Westera, Wim; Nyamsuren, Enkhbold; Georgiev, Atanas; Martinez Ortiz, Ivan
Jun-2016Newcomer Integration in Online Knowledge Communities: Exploring the Role of Dialogic Textual ComplexityNistor, Nicolae; Dascalu, Mihai; Trausan-Matu, Stefan
Aug-2016Document Cohesion Flow: Striving towards CoherenceCrossley, Scott; Dascalu, Mihai; Trausan-Matu, Stefan; Allen, Laura; McNamara, Danielle
Jul-2016Modeling Individual Differences among Writers Using ReaderBenchAllen, Laura; Dascalu, Mihai; McNamara, Danielle; Crossley, Scott; Trausan-Matu, Stefan
Jun-2016RAGE Reusable Game Software Components and Their Integration into Serious Game EnginesVan der Vegt, Wim; Nyamsuren, Enkhbold; Westera, Wim
Jun-2016An implementation architecture for scenario-based simulationsLala, Raja; Jeuring, Johan; Dortmont, Jordy van
Oct-2015ReaderBench: Automated evaluation of collaboration based on cohesion and dialogismDascalu, Mihai; Trausan-Matu, Stefan; McNamara, Danielle; Dessus, Philippe
Collection's Items (Sorted by Submit Date in Descending order): 1 to 20 of 33