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2. RAGE Presentations : [8] Collection home page

This collection contains presentations of the RAGE project. RAGE, Realising an Applied Gaming Eco-system, aims to develop, transform and enrich advanced technologies from the leisure games industry into self-contained gaming assets that support game studios at developing applied games easier, faster and more cost-effectively. These assets will be available along with a large volume of high-quality knowledge resources through a self-sustainable Ecosystem, which is a social space that connects research, gaming industries, intermediaries, education providers, policy makers and end-users. For more information consult the RAGE website at The RAGE project has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No. 644187. The publications contained in this collection reflect only the authors' views. The European Union is not responsible for any use that may be made of the information it contains.

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Collection's Items (Sorted by Submit Date in Descending order): 1 to 8 of 8
Issue DateTitleAuthor(s)
2017Computer Game-based Learning: Applied Game Development Made SimplerNyamsuren, Enkhbold
27-Mar-2017Realising an applied gaming ecosystemWestera, Wim
2-Feb-2017Software componenten voor (applied) gamesWestera, Wim
24-Nov-2016Fabels en feiten over serious gamingWestera, Wim
4-Oct-2016Amplifying applied gamingWestera, Wim
7-Oct-2016Software Components for Serious Game DevelopmentWestera, Wim; Van der Vegt, Wim; Bahreini, Kiavash; Dascalu, Mihai; Van Lankveld, Giel
24-Mar-2016Serious gaming: wondermiddel of luchtkasteel?Westera, Wim
14-Dec-2015What serious game studios want from ICT research: identifying developers’ needsSaveski, Grigorij; Westera, Wim; Yuan, Li; Hollins, Paul; Fernandez Manjon, Baltasar; Moreno Ger, Pablo; Stefanov, Krassen
Collection's Items (Sorted by Submit Date in Descending order): 1 to 8 of 8