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Please use this identifier to cite or link to this item: http://hdl.handle.net/1820/6123
Title: Transferring an educational board game to a multi-user mobile learning game to increase shared situational awareness
Authors: Klemke, Roland
Kurapati, Shalini
Lukosch, Heide
Specht, Marcus
Keywords: Mobile learning
Game-based learning
Multi-user games
logistics
Multi-role game-design
Issue Date: 17-Aug-2015
Citation: Klemke, R., Kurapati, S., Lukosch, H., & Specht, M. (2015). Transferring an educational board game to a multi-user mobile learning game to increase shared situational awareness. In P. Zaphiris, & A. Ioannou (Eds.), Learning and Collaboration Technologies. Proceedings of the Second International Conference, LCT 2015 (pp. 583-594). Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Lecture Notes in Computer Science 9192. Springer International Publishing. http://dx.doi.org/10.1007/978-3-319-20609-7
Series/Report no.: Lecture Notes in Computer Science;9192
Abstract: This paper analyses how multi-user mobile games can be beneficial to educational scenarios. It does so in several steps: Firstly, we introduce the field of logistics as a problem domain for an educational challenge. Secondly, we describe the design of an educational board game for the field of disruption handling in logistics processes, which aims to foster shared situational aware-ness (SSA). Thirdly, we introduce an open-source mobile serious games plat-form (ARLearn) and fourthly describe how the board game can be realized in this platform. The reader gets to know the problem situation of multi-stakeholder decision situations, learns about the design of a board game, and gets to know the open-source mobile serious game platform ARLearn.
URI: http://hdl.handle.net/1820/6123
Appears in Collections:1. TELI Publications, books and conference papers

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