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Title: Evaluation of Serious Games: A Holistic Approach
Authors: Steiner, Christina
Hollins, Paul
Kluijfhout, Eric
Dascalu, Mihai
Nussbaumer, Alexander
Albert, Dietrich
Westera, Wim
Keywords: Serious games
empirical evidence
game development
learning effectiveness
Issue Date: 4-Oct-2015
Citation: Steiner, C., Hollins, P., Kluijfhout, E., Dascalu, M., Nussbaumer, A., Albert, D., & Westera, W. (2015, 16-18 November). Evaluation of Serious Games: A Holistic Approach. In L. Gómez Chova, A. López Martínez, & I. Candel Torres (Eds.), 8th Annual International Conference of Education, Research and Innovation (pp. 4334-4342). Sevilla, Spain.
Abstract: Digital games constitute a major emerging technology that is expected to enter mainstream educational use within a few years. The highly engaging and motivating character of such games bears great potential to support immersive, meaningful, and situated learning experiences. To seize this potential, meaningful quality and impact measurements are indispensible. Although there is a growing body of evidence on the efficacy of games for learning, evaluation is often poorly designed, incomplete, biased, if not entirely absent. Well-designed evaluations demonstrating the educational effect as well as the return on investment of serious games may foster broader adoption by educational institutions and training providers, and support the development of the serious game industry. The European project RAGE introduces a comprehensive and multi-perspective framework for serious game evaluation, which is presented in this paper.
ISBN: 978-84-608-2657-6
Appears in Collections:1. RAGE Publications

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