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3. RAGE Deliverables and Reports : [43] Collection home page

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This collection contains publications of the RAGE project. RAGE, Realising an Applied Gaming Eco-system, aims to develop, transform and enrich advanced technologies from the leisure games industry into self-contained gaming assets that support game studios at developing applied games easier, faster and more cost-effectively. These assets will be available along with a large volume of high-quality knowledge resources through a self-sustainable Ecosystem, which is a social space that connects research, gaming industries, intermediaries, education providers, policy makers and end-users. For more information consult the RAGE website at http://rageproject.eu/ The RAGE project has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No. 644187. The publications contained in this collection reflect only the authors' views. The European Union is not responsible for any use that may be made of the information it contains.

Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) unless specified otherwise by the publisher.

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Collection's Items (Sorted by Submit Date in Descending order): 1 to 20 of 43
Issue DateTitleAuthor(s)
31-May-2018D7.6 – RAGE Asset-based business caseHollins, Paul; Riestra, Ruben; Heutelbeck, Dominic
31-May-2018D6.5 – SNA and Discourse AnalysisGutu-Robu, Gabriel; Dascalu, Mihai; Trausan-Matu, Stefan; Heutelbeck, Dominic
Apr-2018D4.4 - Final Version of Game Applications for Scenario PilotsStar, Kam; Glass, Jaret; Wentworth, Felix; Spice, Ellis; Saunter, Ian; Cook, Jeremy; Gaisbachgrabner, Kerstin; Platon, Thierry; Westera, Wim; Piesk, Jens
Mar-2018D2.6 - Final bundle of dashboard componentsCalvo Morata, Antonio; Fernandez Manjon, Baltasar; Cristian Rotaru, Dan; Freire Moran, Manuel; Martinez Ortiz, Ivan
Feb-2018D5.2 – Scenario Arrangement Document – round 2Bazzanella, Barbara; Casagranda, Milena; Molinari, Andrea; Humphreys, Sarah; Sleightholme, Gareth; Lepoivre, Olivier; Halbeher, Maureen; Romano, Ana; Falua, Carla; Soeiro, Cristina; Guerra, Raquel; Van Kollenburg, Martin; Kommeren, Rob; Steiner, Christina
31-Jan-2018D6.4 – Ecosystem integration: Ecosystem Software Repository, Digital Library, Media Archive, Interactive Map and Online Training Portal populated with content and onlineHeutelbeck, Dominic; Mertens, Jana
31-Jan-2018D3.4 – Final Social Gamification AssetsStar, Kam; Glass, Jared; Coldridge, Jack; Allsopp, James; Spice, Ellis; Wentworth, Felix; Memarzia, Mitra; Hollins, Paul
31-Jan-2018D7.5 - Processes in to Proposed Business Model ReportHollins, Paul; Molinari, Andrea; Westera, Wim; Riestra, Ruben; Heutelbeck, Dominic; Santos, Pedro A.; Yuan, Li
31-Jan-2018D9.6 – Exploitation Plan (version 2 of 3)Riestra, Ruben; Perna, Ana; Guaylupo, Sabina; Lucas, Cristina; Hollins, Paul; Westera, Wim
Nov-2017D8.3 – First RAGE Evaluation ReportGaisbachgrabner, Kerstin; Molinari, Andrea; Bazzanella, Barbara; Nadolski, Rob; Van Lankveld, Giel; Hollins, Paul; Yuan, Li; Dias, Joao
Nov-2017D5.3 – Pilots quality report round 1Bazzanella, Barbara; Casagranda, Milena; Molinari, Andrea; Humphreys, Sarah; Sleightholme, Gareth; Lepoivre, Olivier; Halbeher, Maureen; Romano, Ana; Falua, Carla; Soeiro, Cristina; Guerra, Raquel; Van Kollenburg, Martin; Kommeren, Rob
30-Nov-2017D3.6 – Final Storytelling FrameworkMascarenhas, Samuel; Guimaraes, Manuel; Prada, Rui; Santos, Pedro A.
Aug-2017D2.4 - Final Bundle of Client-side ComponentsCalvo Morata, Antonio; Fernandez Manjon, Baltasar; Rotaru, Dan Cristian; Freire Moran, Manuel; Martinez Ortiz, Ivan; Riestra, Ruben; Dascalu, Mihai; Lala, Raja; Maurer, Mathias; Nyamsuren, Enkhbold; Van der Vegt, Wim; Bahreini, Kiavash; Bontchev, Boyan; Westera, Wim
Jul-2017D2.2 - Final Bundle of Server-side ComponentsCalvo Morata, Antonio; Fernandez Manjon, Baltasar; Freire Moran, Manuel; Rotaru, Dan Cristian; Martínez Ortiz, Ivan; Riestra, Ruben; Dascalu, Mihai; Lala, Raja; Westera, Wim
Jun-2017D1.1 – Applied gaming asset methodologyWestera, Wim; Krassen, Stefanov; Van der Vegt, Wim; Nyamsuren, Enkhbold; Bahreini, Kiavash; Kluijfhout, Eric; Moreno Ger, Pedro; Freire Moran, Manuel; Georgiev, Atanas; Grigorov, Alexander; Boytchev, Pavel; Griffiths, Dai; Fernandez Manjon, Baltasar; Mascarenhas, Samuel; Martinez Ortiz, Ivan; Hemmje, Matthias
May-2017RAGE Dissemination Plan: 2017 – Second updateRiestra, Ruben
Feb-2017D7.4 - Potential business models reportHollins, Paul; Riestra, Ruben; Griffiths, Dai; Yuan, Li; Santos, Pedro A.; Becker, Jana
Jan-2017D10.2 – Research Data Management Plan, version 2.0Kluijfhout, Eric; Kickmeier-Rust, Michael; Guaylupo, Sabina; Molinari, Andrea; Hemmje, Matthias; Riestra, Ruben; Steiner, Christina; Bontchev, Boyan; Görziget, Heike
Nov-2016MS8 - First Pilot Validation InstrumentsSteiner, Christina; Nadolski, Rob; Yuan, Li; Humphreys, Sarah; Bazzanella, Barbara; Mascarenhas, Samuel
Nov-2016D4.3 – Initial version of game applications for scenario pilotsStar, Kam; Hirsh, Ben; Coldridge, Jack; Spice, Ellis; Platon, Thierry; Ruggeri, Alida; Irmscher, Boris; Piesk, Jens; Polak, Marco; Linder, Marcus; Sprengel, Holger; Pomazansky, Andrew; Humphreys, Sarah; Sleightholms, Gareth; Saunter, Ian
Collection's Items (Sorted by Submit Date in Descending order): 1 to 20 of 43