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3. RAGE Deliverables and Reports : [31] Collection home page

This collection contains publications of the RAGE project. RAGE, Realising an Applied Gaming Eco-system, aims to develop, transform and enrich advanced technologies from the leisure games industry into self-contained gaming assets that support game studios at developing applied games easier, faster and more cost-effectively. These assets will be available along with a large volume of high-quality knowledge resources through a self-sustainable Ecosystem, which is a social space that connects research, gaming industries, intermediaries, education providers, policy makers and end-users. For more information consult the RAGE website at The RAGE project has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No. 644187. The publications contained in this collection reflect only the authors' views. The European Union is not responsible for any use that may be made of the information it contains.

Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) unless specified otherwise by the publisher.

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Collection's Items (Sorted by Submit Date in Descending order): 1 to 20 of 31
Issue DateTitleAuthor(s)
Aug-2017D2.4 - Final Bundle of Client-side ComponentsCalvo Morata, Antonio; Fernandez Manjon, Baltasar; Rotaru, Dan Cristian; Freire Moran, Manuel; Martinez Ortiz, Ivan; Riestra, Ruben; Dascalu, Mihai; Lala, Raja; Maurer, Mathias; Nyamsuren, Enkhbold; Van der Vegt, Wim; Bahreini, Kiavash; Bontchev, Boyan; Westera, Wim
Jul-2017D2.2 - Final Bundle of Server-side ComponentsCalvo Morata, Antonio; Fernandez Manjon, Baltasar; Freire Moran, Manuel; Rotaru, Dan Cristian; Martínez Ortiz, Ivan; Riestra, Ruben; Dascalu, Mihai; Lala, Raja; Westera, Wim
Jun-2017D1.1 – Applied gaming asset methodologyWestera, Wim; Krassen, Stefanov; Van der Vegt, Wim; Nyamsuren, Enkhbold; Bahreini, Kiavash; Kluijfhout, Eric; Moreno Ger, Pedro; Freire Moran, Manuel; Georgiev, Atanas; Grigorov, Alexander; Boytchev, Pavel; Griffiths, Dai; Fernandez Manjon, Baltasar; Mascarenhas, Samuel; Martinez Ortiz, Ivan; Hemmje, Matthias
May-2017RAGE Dissemination Plan: 2017 – Second updateRiestra, Ruben
Feb-2017D7.4 - Potential business models reportHollins, Paul; Riestra, Ruben; Griffiths, Dai; Yuan, Li; Santos, Pedro; Becker, Jana
Jan-2017D10.2 – Research Data Management Plan, version 2.0Kluijfhout, Eric; Kickmeier-Rust, Michael; Guaylupo, Sabina; Molinari, Andrea; Hemmje, Matthias; Riestra, Ruben; Steiner, Christina; Bontchev, Boyan; Görziget, Heike
Nov-2016MS8 - First Pilot Validation InstrumentsSteiner, Christina; Nadolski, Rob; Yuan, Li; Humphreys, Sarah; Bazzanella, Barbara; Mascarenhas, Samuel
Nov-2016D4.3 – Initial version of game applications for scenario pilotsStar, Kam; Hirsh, Ben; Coldridge, Jack; Spice, Ellis; Platon, Thierry; Ruggeri, Alida; Irmscher, Boris; Piesk, Jens; Polak, Marco; Linder, Marcus; Sprengel, Holger; Pomazansky, Andrew; Humphreys, Sarah; Sleightholms, Gareth; Saunter, Ian
Nov-2016D8.2 – Evaluation AssetNussbaumer, Alexander; Steiner, Christina; Maurer, Matthias
Oct-2016D5.1 – Scenario Arrangement Document – round 1Casagranda, Milena; Molinari, Andrea; Humphreys, Sarah; Sleightholme, Gareth; Lepoivre, Olivier; Halbeher, Maureen; Romano, Ana; Falua, Carla; Soeiro, Cristina; Guerra, Raquel; Kollenburg, Martin van; Kommeren, Rob; Steiner, Christina
Sep-2016D6.3 – Semantic Content Annotation SupportDascalu, Mihai; Gutu, Gabriel; Trausan-Matu, Stefan; Heutelbeck, Dominic
Aug-2016D2.5 - First bundle of dashboard componentsFreire, Manuel; Martinez Ortiz, Ivan; Fernandez Manjon, Baltasar
Jul-2016D1.4 – First version applied gaming asset methodologyBoytchev, Pavel; Griffiths, Dai; Hollins, Paul; Fernandez Magnon, Baltasar; Martinez Ortiz, Ivan; Westera, Wim; Krassen, Stefanov; Van der Vegt, Wim; Nyamsuren, Enkhbold; Moreno Ger, Pablo; Freire, Manuel; Georgiev, Atanas; Grigorov, Alexander
Jul-2016D3.1 – First Bundle of Core Social Agency AssetsMascarenhas, Samuel; Santos, Pedro; Prada, Rui; Yumak, Zerrin; Lala, Raja; Fialho, Pedro; Nyamsuren, Enkhbold; Nussbaumer, Alexander; Bontchev, Boyan; Becker, Jana
Jul-2016D3.3 – First Social Gamification AssetsStar, Kam; Hirsch, Ben; Glass, Jared; Coldridge, Jack; Allsopp, James; Spice, Ellis; Wentworth, Felix
Jul-2016D3.5 – First Storytelling FrameworkMascarenhas, Samuel; Prada, Rui; Santos, Pedro; Star, Kam; Freire Moran, Manuel
Jul-2016D5.5 – First Version Scenario Arrangement Document – round 1Bazzanella, Barbara; Casagranda, Milena; Molinari, Andrea; Humphreys, Sarah; Sleightholm, Gareth; Lepoivre, Olivier; Kommeren, Rob; Romano, Ana; Soeiro, Cristina; Guerra, Raquel; Steiner, Christina
Jul-2016D9.5 – Exploitation Plan (version 1 of 3)Riestra, Ruben; Beltran, Maria; Perna, Ana; Guaylupo, Sabina; Westera, Wim
Jan-2016D6.1 – Ecosystem Software Platform with Underlying Software Repository, Digital Library and Media ArchiveHeutelbeck, Dominic; Krassen, Stevanov; Grigorov, Alexander; Georgiev, Atanas; Dascalu, Mihai
Jul-2016D2.1 - First bundle of server-side componentsFreire, Manuel; Nussbaumer, Alexander; Dascalu, Mihai; Hollins, Paul; Krassen, Stefanov
Collection's Items (Sorted by Submit Date in Descending order): 1 to 20 of 31