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Title: Lessons learned from creating a mobile version of an educational board game to increase situational awareness
Authors: Klemke, Roland
Kurapati, Shalini
Lukosch, Heide
Specht, Marcus
Keywords: Mobile learning
Game-based learning
Multi-user games
Multi-role game-design
Issue Date: 23-Nov-2015
Citation: Klemke, R., Kurapati, S., Lukosch, H., & Specht, M. (2015, 15-18 September). Lessons learned from creating a mobile version of an educational board game to increase situational awareness. In G. Conole, T. Klobučar, C. Rensing, J. Konert, & E. Lavoué (Eds.), Learning and Collaboration Technologies. Design for Teaching and Learning in a Networked World, Proceedings of the 10th European Conference on Technology Enhanced Learning, EC-TEL 2015, Lecture Notes in Computer Science 9307 (pp. 183-196). Toledo, Spain: Springer International Publishing.
Abstract: This paper reports on an iterative design process for a serious game, which aims to raise situational awareness among different stakeholders in a logistics value chain by introducing multi-user role-playing games. It does so in several phases: After introducing the field of logistics as a problem domain for an educational challenge, it firstly describes the design of an educational board game for the field of disruption handling in logistics processes. Secondly, it de-scribes how the board game can be realized in an open-source mobile serious games platform and identifies lessons learned based on advantages and issues found. Thirdly, it derives requirements for a re-design of the mobile game and finally draws conclusions.
Appears in Collections:1. TELI Publications, books and conference papers

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